Most of the Magicka rules apply here. For example, if you're wet you won't be able to use electricity.
Controls ![>](img/i_plus.png)
![>](img/i_plus.png)
Elements:
"1"
Fire
"2"
Water
"3"
Cold
"4"
Electricity
"R"
Beam
"F"
Life
"G"
Earth
"H"
Shield
Right mouse button
Use of magic
Left shift + Right mouse button
Using magic around the player
Middle mouse button
Using magic on yourself
Space
Using special magic
Left Ctrl
Menu with items (replacement for keyboard shortcuts)
"1"
![>>](img/i_last.png)
"2"
![>>](img/i_last.png)
"3"
![>>](img/i_last.png)
"4"
![>>](img/i_last.png)
"R"
![>>](img/i_last.png)
"F"
![>>](img/i_last.png)
"G"
![>>](img/i_last.png)
"H"
![>>](img/i_last.png)
Right mouse button
![>>](img/i_last.png)
Left shift + Right mouse button
![>>](img/i_last.png)
Middle mouse button
![>>](img/i_last.png)
Space
![>>](img/i_last.png)
Left Ctrl
![>>](img/i_last.png)
Settings ![>](img/i_plus.png)
![>](img/i_plus.png)
Settings in Magicka_setting.lua
More ![>](img/i_plus.png)
![>](img/i_plus.png)
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black_list_mister_magicka = {} for i = 1, 32 do 	black_list_mister_magicka[i] = 0 end function black_list_mister_magicka.ADD(id) --<<use these functions if you want to make the player unable to use magic 	black_list_mister_magicka[id] = 1 end function black_list_mister_magicka.REMOVE(id)--<< 	black_list_mister_magicka[id] = 0 end MAGICS_LIST = {} function AddMagic(func,tabl) 	MAGICS_LIST[#MAGICS_LIST+1] = {func,tabl} end --=================================================== ------------------------------ BOT_CAN_MAGICKS = 1 -- 1 bots can use magic. 0 no AGGRESSIVE_MAGIC_BOTS = 50 -- How often do bots use magic (0 rarely. 100 or more often) -------------------------------- --create a function with your script function Exzample(id) --gives only player id 	parse('explosion '..player(id,'x')..' '..player(id,'y')..' 96 100 '..id) 	damage_system(id,0,9,99999,0) end ------------------------------ --then use AddMagic --The first parameter is a function, the second parameter is a combination to activate this function AddMagic(Exzample,{1,1,5,1,1}) -- -- 1 fire 2 water 3 cold 4 lightning 5 arcane 6 life 7 earth 8 shield 9 steam 10 ice 11 poison ------------------------------ --======================================================= MAGICA_ON_NOW = 1 -- 1 on 0 off magicka FrenndlyFaer = 1 -- friendly damage controlMouse = 0 -- when using spells, if the player changes fov or moves, the spell is automatically canceled Experement_klav = 1 -- keyboard shortcuts bind. The default is: 1 2 3 4 R F G H. If 0 then the menu appears on the ctrl key new_damage = 1 -- Intercept normal damage and convert it to physical damage. cancels damage. 0 disables Sheld_blokator = 0 -- if 1 then the spell of the outer shield will be under the restriction for a certain time. 0 off Sheld_times = 300 -- External shield time limit in fps (5 sec) -- GAME_MODE_MAGICKA = 1 -- 0 is a sandbox mod no restrictions on the use of spells. 1 includes restriction. Times_blockers = {} -- 1 fire 2 water 3 cold 4 lightning 5 arcane 6 life 7 earth 8 shield 9 steam 10 ice 11 poison Times_blockers[1] = 60 -- each ball one second (60 fps) to element Times_blockers[2] = 60 Times_blockers[3] = 60 Times_blockers[4] = 60 Times_blockers[5] = 60 Times_blockers[6] = 60 Times_blockers[7] = 60 Times_blockers[8] = 300 Times_blockers[9] = 60 Times_blockers[10] = 60 Times_blockers[11] = 60 key1 = "mouse2" key2 = "mouse3" key3 = "leftshift" key4 = "space" -- activation Special spells key5 = "leftctrl" -- Menu (If Experement_klav disabled) K_key1 = "1" K_key2 = "2" K_key3 = "3" K_key4 = "4" K_key5 = "R" K_key6 = "F" K_key7 = "G" K_key8 = "H" hudtxtid_magicka1 = 0 -- The only hud ---- addbind(key1) addbind(key2) addbind(key3) addbind(key4) addbind(key5) parse('mp_hudscale 1') if FrenndlyFaer == 1 then 	parse('mp_teamkillpenalty 0') end if Experement_klav == 1 then 	addbind(K_key1) 	addbind(K_key2) 	addbind(K_key3) 	addbind(K_key4) 	addbind(K_key5) 	addbind(K_key6) 	addbind(K_key7) 	addbind(K_key8) end
![ADDED](img/clog_added.png)
edited 8×, last 31.05.22 07:26:26 pm
Approved by DC
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