not finished but stable: 1.2: https://dl.dropbox.com/u/53753604/vad/lua/UpgradeMe.lua - I'm pissed off just take it and have fun... If you find any bugs I will completely rewrite THAT SHIT. Thank you for using UpgradeMe.
(1.2): Huge performance improvements, caching.
I don't have a lot to say except that I hate dumb people who try to disturb you from upgrading something and hey, it makes upgrades like in Team Fortress 2!
What it does:
Whenever a building gets damaged it saves it's current upgrade progress. So you don't need to upgrade it again from 0%.
Just repair the building and continue upgrading from where you stopped!
Also, look at the pictures!
Installation
Copy gfx folder into your CS2D directory
And drop the .lua into your autorun folder!
(e.g. D:\Counter-Strike 2D\sys\lua\autorun\)
Changelog
1.1:
* Turret I -> Turret II bug, thanks VaiN
(really, I don't think it's my own mistake if Lua compares and tells THAT 100 IS NOT EQUAL TO 100! >:[
([00:35:11] Current Progress isnt equal to 100! 100)
* Unnecessary trash-objects were created for buildings without upgrades
* The upgrade progress is more precise now
License
Yea, this script is licensed
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
To keep it simple: you're allowed to distribute and edit the script, but you must say that I'm the initial author and you have to use/distribute it under the same license. Click at the link for more info.
Enjoy!
edited 12×, last 12.01.13 07:20:34 pm
Approved by GeoB99
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