[Mora]de/buffs script 
7 comments Hello there guyzz.
I found no identical or similar scripts in the F.A. (my bleeding debuff is a crap y'all know) and so there is my vision of debuffs and buffs scripts.
Ladies and gentlemen, welcome:

Description: de'buff(next d'b) script is a kind of imposed effects which might be or good(health regeneration, saving ammo and others) or bad(bleeding, slow down and others). This script is realised with small hud interface that might tell You all needed information about current d'b You has.
I have put some examples in the db.lua already, You can try them by using commands:
'Name' in both commands is uses string.lower() and string.gsub(Name,'_',' ') (since cs2d console is not loving "Space bettween words") so in the console You might type /lua db.add(1,'Ammo_save') and it will work.
^ keep in mind if You want to use new hook for Your d'b, You might firstly add this hook(if not exists) and set options there:
You can edit all the files but keep in mind they're not fully yours.
I have no permission from Terraria guys, these images taken as example from wikipedia.

I found no identical or similar scripts in the F.A. (my bleeding debuff is a crap y'all know) and so there is my vision of debuffs and buffs scripts.
Ladies and gentlemen, welcome:

Description: de'buff(next d'b) script is a kind of imposed effects which might be or good(health regeneration, saving ammo and others) or bad(bleeding, slow down and others). This script is realised with small hud interface that might tell You all needed information about current d'b You has.
I have put some examples in the db.lua already, You can try them by using commands:

db.all(id)
- simply imposes all d'b to the player
db.remove(id,'Name')
- removes a specific d'b
db.add(id,'Name'[,source])
- adds a specific d'b to the player.'Name' in both commands is uses string.lower() and string.gsub(Name,'_',' ') (since cs2d console is not loving "Space bettween words") so in the console You might type /lua db.add(1,'Ammo_save') and it will work.
^ keep in mind if You want to use new hook for Your d'b, You might firstly add this hook(if not exists) and set options there:
Code:
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db.attack = function(id)
for k,v in pairs(Players[id].db_table) do
for key, value in pairs(db.list[k].Hooks) do
if key == "attack" then
db.list[k].Hooks[key](id)
end
end
end
end
addhook("attack","db.attack")
for k,v in pairs(Players[id].db_table) do
for key, value in pairs(db.list[k].Hooks) do
if key == "attack" then
db.list[k].Hooks[key](id)
end
end
end
end
addhook("attack","db.attack")


edited 2×, last 23.08.22 09:43:42 am

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Yeah, I love Terraria, and the first idea instead of drawing my own examples of icon I firstly thought about this game)
Yeah, I'm trying to make some more functions experiments but I still don't know how I can optimize hooks usage without using two loops in cases when de'buff has no specified hook in the table but hook is triggered anyway.



