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round[14] = {
	round_name = "Gas Ownage Round",
	items = {72},
	set_weapon = 72,
	inf_weapons = {72},
	Tspawns = {
		[1] = {38, 61},
		[2] = {38, 62},
		[3] = {38, 63},
		[4] = {38, 64},
		[5] = {38, 65},
		[6] = {38, 66},
		[7] = {38, 67},
		[8] = {38, 68},
	},
	CTspawns = {
		[1] = {62, 61},
		[2] = {62, 62},
		[3] = {62, 63},
		[4] = {62, 64},
		[5] = {62, 65},
		[6] = {62, 66},
		[7] = {62, 67},
		[8] = {62, 68},
	},
	floor_items = {
		[1] = {40, 50, 64},
		[2] = {40, 50, 65},
	},
}
Spoiler ![>](img/i_plus.png)
--== INFO ==--
--== To add round go to sys/lua/rounds.lua ==--
--== round_name
--== *Necasarilly*
--== Name of this round
--== Note: Do not forgot "Round" at the end
--==E.G. round_name = "Laser round"
--== items
--== *Optional* (if you want knive round)
--== Table with items that players must carry
--== Note: Use comma to make several value of items
--== E.G. items = {32, 2}
--== inf_weapons
--== *Optional*
--== Table with weapon types that must have infinity ammo
--== Note: Use comma to make several value of items
--== Note2: It wont work if round dosent have table "items"
--== E.G. inf_weapons = {32, 45}
--== set_weapon
--== *Optional* (if all players must spawn with seted weapon knife)
--== Players will spawn equiped with that weapon type
--== Note: It wont work if round dosent have table "items"
--== E.G. set_weapon = 32
--== Tspawns
--== *Optional* (if terrorists must spawn at map's spawn entities)
--== Custom terrorist spawn position
--== Note: First argument is X second is Y (in tiles)
--== Note2: You able to make several terrorist spawn positions
--== E.G. Tspawns = {
--== [1] = {4, 5},
--== [2] = {5, 2},
--== }
--== CTspawns
--== *Optional* (if counter - terrorists must spawn at map's spawn entities)
--== Custom counter - terrorist spawn position
--== Note: First argument is X second is Y (in tiles)
--== Note2: You able to make several counter - terrorist spawn positions
--== E.G. CTspawns = {
--== [1] = {4, 1},
--== [2] = {5, 2},
--== }
--== Floor items
--== *Optional*
--== Spawn round items
--== Note: First argument is weapon type, second is X, third is Y
--== Note: You able to make several types of items
--== E.G. floor_items = {
--== [1] = {47, 50, 14},
--== [2] = {47, 51, 14},
--== [3] = {47, 52, 14},
--== [4] = {47, 53, 14},
--== [5] = {47, 50, 15},
--== [6] = {47, 51, 15},
--== [7] = {47, 52, 15},
--== [8] = {47, 53, 15},
--== },