Adding a recoil system along with the cone of fire that is used currently. In other words, holding down the fire button will progressively make the weapon more inaccurate and random.
Adding a recoil system along with the cone of fire that is used currently. In other words, holding down the fire button will progressively make the weapon more inaccurate and random.
CS2D isn't aimed to be realistic. In the current gameplay, limiting the firing and movements anymore would only serve to inhibit the game's potential.
I noticed that if you went into other servers, and you hit "Options" you will still have the panel where all the server editing things are, you know what I mean. SO what I was thinking, that when you don't have remote, the panel does not show up or is "blocked/disabled" and when you do it shows up so you can edit things. Also for server settings, and player&bans should show up...
CS2D isn't aimed to be realistic. In the current gameplay, limiting the firing and movements anymore would only serve to inhibit the game's potential.
It would add a certain level of skill IMO. Anyone can point and shoot, but using burst techniques (think how you use the AK47 in CS) needs some sort of self-control.
It would add a certain level of skill IMO. Anyone can point and shoot, but using burst techniques (think how you use the AK47 in CS) needs some sort of self-control.
Well, here's the thing, people in CS don't move in irregular patterns while they shoot, so I'm not sure you can say CS2D is just point and shoot since you are always aiming at a moving target while you yourself have to move in irregular patterns that is even hard for yourself to keep track of. So here, given the randomness of shots landing on where they should be (the spread), I doubt recoil would be a tactical inclusion given that it provides an incentive for people to stop seeing as movement no longer provides effective cover. Now tell me that that's the kind of game you would want to have.
well... uh.. you are probably right.
I just remembered that cs2d has a feature to create sprites which are only visible if you do not have night vision on. so you could make pretty dark maps and zombies could just activate their super zombie vision (night vision) in order to see everything clearly.
I think I'll add that zombies can use night vision always. and it will look a bit different for them of course.
well... uh.. you are probably right.
I just remembered that cs2d has a feature to create sprites which are only visible if you do not have night vision on. so you could make pretty dark maps and zombies could just activate their super zombie vision (night vision) in order to see everything clearly.
I think I'll add that zombies can use night vision always. and it will look a bit different for them of course.
it should be as default...
zombie's screen as nightvision...
that's why I created zm_dust, its a very dark map!
the only thing is, ct dont have flashlight yet!
But in the rest, its very similar to the 1.6's mod...
hmm, i guess youre right about the recoil system and stuff. Still, it would be nice....
Still saying no to the individual reload sounds? If you dont want to do them, I think I have CS1.5 lying around somewhere, I could do them for you
well it was abandened cs2d project, it is like game "battlefield" mixed with total domination mod. The rules
the map has certain ammount of flags (dom flag entity)
and each team has equal ammount of lives in the round start (the numbers on top). when the player kills enemy his team lives minuses by one. Also when one team captures more than 50% of flags in the game the enemy lifes decreases by 1 each 5 second (adjustable by cvar). Winning condition is that enemys team lost all of there lifes. See youtube link i think it would explain better http://www.youtube.com/watch?v=QZPJU79poSk&feature=related