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English CS2D Max Suggestions

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old Re: CS2D Max Suggestions

ohaz
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add in the publisher can make turret neutral (attack only counter-terrorist and terrorist)
what should this be good for? a turret that attacks CT and T? this would only be good for deathmatch, but it isn't good for TD, Zombie, Normal.

old Re: CS2D Max Suggestions

redmonky91
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Adding a recoil system along with the cone of fire that is used currently. In other words, holding down the fire button will progressively make the weapon more inaccurate and random.

old Re: CS2D Max Suggestions

Lee
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redmonky91 has written
Adding a recoil system along with the cone of fire that is used currently. In other words, holding down the fire button will progressively make the weapon more inaccurate and random.


CS2D isn't aimed to be realistic. In the current gameplay, limiting the firing and movements anymore would only serve to inhibit the game's potential.

old Re: CS2D Max Suggestions

RedemptionX
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I noticed that if you went into other servers, and you hit "Options" you will still have the panel where all the server editing things are, you know what I mean. SO what I was thinking, that when you don't have remote, the panel does not show up or is "blocked/disabled" and when you do it shows up so you can edit things. Also for server settings, and player&bans should show up...

old Re: CS2D Max Suggestions

redmonky91
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leegao has written
CS2D isn't aimed to be realistic. In the current gameplay, limiting the firing and movements anymore would only serve to inhibit the game's potential.


It would add a certain level of skill IMO. Anyone can point and shoot, but using burst techniques (think how you use the AK47 in CS) needs some sort of self-control.

old Re: CS2D Max Suggestions

Lee
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redmonky91 has written
It would add a certain level of skill IMO. Anyone can point and shoot, but using burst techniques (think how you use the AK47 in CS) needs some sort of self-control.


Well, here's the thing, people in CS don't move in irregular patterns while they shoot, so I'm not sure you can say CS2D is just point and shoot since you are always aiming at a moving target while you yourself have to move in irregular patterns that is even hard for yourself to keep track of. So here, given the randomness of shots landing on where they should be (the spread), I doubt recoil would be a tactical inclusion given that it provides an incentive for people to stop seeing as movement no longer provides effective cover. Now tell me that that's the kind of game you would want to have.

old Re: CS2D Max Suggestions

DC
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It would add a certain level of skill IMO.

it probably would but the problem here is that I want cs2d to be a fun casual game and NOT a game with focus on pros.

moreover leegao is right about the whole movement thing in my opinion.

old Re: CS2D Max Suggestions

L3g3Nd
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mp_zombienightvision = active night vision automatically on the Zombies (1 = true = on and 0 = false = off)
example: mp_zombienightvision 1
√
I am with he... can be more cool but not nightvision... one thing to see the all map with fog

old Re: CS2D Max Suggestions

Informatixa
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So we will be told that the zombie effect night vision but had changed color from green to yellow
edited 1×, last 03.01.09 09:15:44 am

old Re: CS2D Max Suggestions

DC
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well... uh.. you are probably right.
I just remembered that cs2d has a feature to create sprites which are only visible if you do not have night vision on. so you could make pretty dark maps and zombies could just activate their super zombie vision (night vision) in order to see everything clearly.

I think I'll add that zombies can use night vision always. and it will look a bit different for them of course.

old Re: CS2D Max Suggestions

mrc1
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DC has written
well... uh.. you are probably right.
I just remembered that cs2d has a feature to create sprites which are only visible if you do not have night vision on. so you could make pretty dark maps and zombies could just activate their super zombie vision (night vision) in order to see everything clearly.

I think I'll add that zombies can use night vision always. and it will look a bit different for them of course.

it should be as default...
zombie's screen as nightvision...
that's why I created zm_dust, its a very dark map!
the only thing is, ct dont have flashlight yet!
But in the rest, its very similar to the 1.6's mod...

here is a video of somethings that I said:

http://br.youtube.com/watch?v=tlKCOYToJ6w

old Re: CS2D Max Suggestions

DC
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I do NOT want to copy a stupid cs zombie mod. it's lame to copy everything. I'm doing it my own way.

old Re: CS2D Max Suggestions

redmonky91
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hmm, i guess youre right about the recoil system and stuff. Still, it would be nice....
Still saying no to the individual reload sounds? If you dont want to do them, I think I have CS1.5 lying around somewhere, I could do them for you

old Re: CS2D Max Suggestions

DC
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I didn't play fate force and I'm not planning to play it.

however you could try to convince me by explaining what you want to be changed in which way and why.

old Re: CS2D Max Suggestions

shadowski
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well it was abandened cs2d project, it is like game "battlefield" mixed with total domination mod. The rules

the map has certain ammount of flags (dom flag entity)
and each team has equal ammount of lives in the round start (the numbers on top). when the player kills enemy his team lives minuses by one. Also when one team captures more than 50% of flags in the game the enemy lifes decreases by 1 each 5 second (adjustable by cvar). Winning condition is that enemys team lost all of there lifes. See youtube link i think it would explain better http://www.youtube.com/watch?v=QZPJU79poSk&feature=related

old Re: CS2D Max Suggestions

L3g3Nd
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This "nightvision" can be red
now the radio in zombie is too ridiculous
example: gogogo

old Re: CS2D Max Suggestions

redmonky91
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haha thats Battlefield all summed up for you. But your team loses points when the enemy owns around 75%, not 50% of the enemy bases
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