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CS2D General Starcraft 2D ModPoll
Do you think this mod will be good?
Only registered users are allowed to vote
It will be AWSOME! | 52.83% (56) | |
Yes this will be good | 1.89% (2) | |
This would be ok | 1.89% (2) | |
Needs a little inprovement,but still ok | 0.94% (1) | |
Maybe | 11.32% (12) | |
Bad/Boring | 2.83% (3) | |
Very bad/boring | 20.75% (22) | |
Needs ALOT of inprovement | 1.89% (2) | |
Too Boring | 2.83% (3) | |
It will be the best | 2.83% (3) |
106 votes cast
VenomEXsoldier has written
Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]
I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........
You play sc? That could help on making the map
Deatherr has written
I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........
You play sc? That could help on making the map
VenomEXsoldier has written
Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]
I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........
You play sc? That could help on making the map
Alright awesome!, I will get started on the skin and the map for my first idea, and yes I played star craft before so I will make like a Sci fi map. You got msn btw?
VenomEXsoldier has written
Alright awesome!, I will get started on the skin and the map for my first idea, and yes I played star craft before so I will make like a Sci fi map. You got msn btw?
Deatherr has written
I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........
You play sc? That could help on making the map
VenomEXsoldier has written
Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]
I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........
You play sc? That could help on making the map
Alright awesome!, I will get started on the skin and the map for my first idea, and yes I played star craft before so I will make like a Sci fi map. You got msn btw?
Yeah,im expecting A GOOD MAP!Coz your d-day map ROX!
Argh has written
and the Zerg? Not have?
I'm back!....Anyways.......There there are not 3 teams in cs2d there is only 2.....So it Terran VS Protoss.....The biggest problem is that there are not enough weapons to act l like zerg weapons..
Updated Task Board
Task Board
Stats---name---NO. of people working on it
Working on it/In progess
Not done/Not started
Done
----------------------------------------------------
Class---1
Save/load---0
Level---0
Commands---1
Settings---0
Map---1
Ability---0
Skins---2
Mins---0
menu(Buildings)---0
----------------------------------------------------
edited 1×, last 19.12.09 04:35:41 am
- Level
- Experience
Last 20 Kills the player get 1 Level.
Quote
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)
addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
-- here can add hudtxt to update it at kill
end
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)
addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
-- here can add hudtxt to update it at kill
end
Starkkz has written
i have Level Function
- Level
- Experience
Last 20 Kills the player get 1 Level.
- Level
- Experience
Last 20 Kills the player get 1 Level.
Quote
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)
addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
-- here can add hudtxt to update it at kill
end
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)
addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
-- here can add hudtxt to update it at kill
end
Thanks but how can you make hud when i do it, it keeps on staying on one side!
Maybe i would add zerg but for now terran and protoss only for now
Updated Task Board
Task Board
name---NO. of people working on it---stat
----------------------------------------------------
Class---0---Not done
Save/load---0---Done
Level---0---Done
Commands---1----Not done
Settings---0----Done
Map---1---Not done
Ability---1---Not done
Skins---2---Not done
Mins---0---Not done
menu(Buildings)---0----Not done
----------------------------------------------------
edited 2×, last 19.12.09 05:07:20 pm
1
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3
4
2
3
4
function level(id) parse('hudtxt2 '..id..' [b]2[/b] "©255255000Level: '..level[id]..'" 225 400') parse('hudtxt2 '..id..' [b]3[/b] "©255255000Experience: '..exp[id]..'" 225 425') end
Deatherr. classes
was on
sys/lua/samples/classes.lua
Quote
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)
addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
level(id)
end
function level(id)
parse('hudtxt2 '..id..' 2 "©255255000Level: '..sc2d.level[id]..'" 225 400')
parse('hudtxt2 '..id..' 3 "©255255000Experience: '..sc2d.exp[id]..'" 225 425')
end
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)
addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
level(id)
end
function level(id)
parse('hudtxt2 '..id..' 2 "©255255000Level: '..sc2d.level[id]..'" 225 400')
parse('hudtxt2 '..id..' 3 "©255255000Experience: '..sc2d.exp[id]..'" 225 425')
end
Deatherr i do a Grenade function. (Total Grenades)
if you want have it. see, ( i do it for Rainbow Six Vegas 2D).
edited 1×, last 19.12.09 06:03:15 pm
Updated Task Board
Task Board
name---NO. of people working on it---stat
----------------------------------------------------
Class---0---Not done
Save/load---0---Done
Level---0---Done
Commands---1----Done
Settings---0----Done
Map---1---Not done
Ability---1---Not done
Skins---2---Not done
Mins---0---Not done
----------------------------------------------------
Work is done very little at a time.....
edited 5×, last 24.12.09 06:52:39 pm
i help too with building menu
here is you edit it
edited 3×, last 24.12.09 09:07:48 pm
Terran(CTS)
Name---Weapon/Damage---Health---Speed---Lvl
0.SCV---(Wrench/5)---(60)---(3)---(0)
1.Marine---(Mp5/8)---(40)---(3)---(0)
2.Firebat---(Flame/4)---(50)---(0)---(2)
3.Ghost---(Scout/10)---(45)---(3)---(5)
4.Medic---(Claw/+3)---(60)---(1)---(2)
5.Vulture---(Nade Launcher/7)---(80)---(7)---(7)
6.Goliath---(M4A1/12)---(125)---(3)---(10)
7.Seige Tank---(Rocket/20)---(150)---(-3)---(13)
Protoss(TS)
Name---Weapon/Damage---Health---Speed---Lvl
0.Probe---(Wrench/5)---(40)---(5)---(0)
1.Zealot---(Knife/8)---(100)---(0)---(0)
2.Dragoon---(Snowball/20)---(100)---(1)---(3)
3.Dark Templar---(Machete/40)---(80)---(-2)---(5)
4.Reaver---(Rpg/100)---(100)---(-7)---(5)
5.Archon---(Chain/40)---(250)---(5)---(13)
6.High Templar---(?/?)---(40)---(3)---(7)
Abilitys
Name---Ability---Effect
Ghost---Cloaking---invisible(For 30s)
Dark Templar---Invisible---Invisible(Always)
Medic---Heal---Heals 3 Hp
SCV---Build---Can build
Probe---Build---Can build
Vulture---Mines---Plant Mines (40 dmg)
High Templar---Psionic Storm---Psionic Storm (7dmg/Second)
Upgrades:
Name---Effect---Short name(For commands)
Terran
Armor I---Light Armor---ar1
Armor II---Armor---ar2
Armor III---Heavy armor---ar3
Infantry Weapons I--- +5 dmg---iwpn1
Infantry Weapons II--- +10 dmg---iwpn2
Infantry Weapons III---+15 dmg---iwpn3
Vehicle Weapons I--- + 5 dmg---vwpn1
Vehicle Weapons II--- +10 dmg---vwpn2
Vehicle Weapons III--- +15 dmg---vwpn3
Protoss
Ground Weapons I--- +5 dmg---gwpn1
Ground Weapons II--- + 10 dmg---gwpn2
Ground Weapons III---+15 dmg---gwpn3
Plasma Shields I --- + 50 armor---shi1
Plasma Shields II--- + 100 armor---shi2
Plasma Shields III --- +150 armor---shi3
Leg Enhancements --- +4 speed ( Zealots only )---leg
Updated Task Board
Task Board
name---NO. of people working on it---stat
----------------------------------------------------
Class---1---Inprogress
Save/load---0---Not started
Level---0---Done
Commands---1----Inporgess
Settings---0----Done
Map---0---Not started
Ability---1---Inprogess
Skins---0---Not started
Mins(money)---0---Not started
menu(Buildings)---0----Inprogess
Team Upgrades---0---Not started
----------------------------------------------------
I'm starting a new helper list.
Helpers
-----------------------------------------------------
0.Memo
1.Starkkz
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10.
-----------------------------------------------------
You can help if you want.I'm still beginner in luas...
edited 3×, last 20.02.10 12:22:06 am
memo has written
Seems Nice script Want any help with any thing just tells me (maps,Lua Scripts) .
Thank,Meno you can help me on the Abilitys
Deatherr has written
Thank,Meno you can help me on the Abilitys
memo has written
Seems Nice script Want any help with any thing just tells me (maps,Lua Scripts) .
Thank,Meno you can help me on the Abilitys
Ability's so easy ,i can add them from classes.lua just PM the classes and i add some Ability's.
I don't know why its not showing the spaces/tabs