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English Custom maps

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old Re: Custom maps

bezmolvie
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The third for objects means that stuff will still colllide even if the player is far away. This might want to be used for walls so the lions don't sneak in to your camp when you're out foraging.

old try this again please..

doraj054
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http://www.flickr.com/photos/48260000@N06/4421503721/in/photostream/

well... in the game, i can't build things like that... but instead i created buildings like this for towns, tribes, or anything... well the house on the small island is a house from an early cast away person, who died... hahaha... so much for my story in my map.. it's not finished though... it's really hard for me to script, since i don't know how.. i only design, if you want to see my volcano just ask me.. i design maps and buildings and stuffs..
QUESTION:     
How can you make the AI unit, walk on things or above things? usually they fall through and get stuck.. that's what i noticed... because if you guys know how, i can design a flying city or town or tribe for ya.. hahaha... KINDA LIKE A SECRET PLACE IN THE GAME. that you need to create something to fly there... well that's for now hope you like those pictures since i relinked it..

====================================

and uh.. this mod.. and map... well i used the original S2 mod.. and added some other mods in it.. but not everything, i only added what seems to be necessary to be added for the story.. tell me if you want my MOD. and please tell me where to post the file for free, it's about, 197mb.

old Re: Custom maps

Vectarrio
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doraj054 has written
http://www.flickr.com/photos/48260000@N06/4421503721/in/photostream/

well... in the game, i can't build things like that... but instead i created buildings like this for towns, tribes, or anything... well the house on the small island is a house from an early cast away person, who died... hahaha... so much for my story in my map.. it's not finished though... it's really hard for me to script, since i don't know how.. i only design, if you want to see my volcano just ask me.. i design maps and buildings and stuffs..
QUESTION:     
How can you make the AI unit, walk on things or above things? usually they fall through and get stuck.. that's what i noticed... because if you guys know how, i can design a flying city or town or tribe for ya.. hahaha... KINDA LIKE A SECRET PLACE IN THE GAME. that you need to create something to fly there... well that's for now hope you like those pictures since i relinked it..

====================================

and uh.. this mod.. and map... well i used the original S2 mod.. and added some other mods in it.. but not everything, i only added what seems to be necessary to be added for the story.. tell me if you want my MOD. and please tell me where to post the file for free, it's about, 197mb.

This looks... COOL!(i mean not cold, but very good )
For units walking/going to direct point use s2 cmd unitpath
unitpath unit_id,info_id,info_id,info_id...;

old To Vectar

doraj054
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well i know they will go to the destination.. but how do you make them walk on an object.. i mean if there's an object on the way, all they do is, shake around the object.. and if you make them stand on the object, they fall right through it. i really don't know how to do this.. it's really a loss for me.. since i wanted to make a whole town of natives floating on water, and giant stones floating on air.. but they seem to fall if i test the game...can you help me with this please?

QUESTION:
where can i upload my Mod??? can you give me a specific website??? thank you!

old Re: Custom maps

DEATHSHEAD
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You can upload the mod to unrealsoftware-Files.
Or you use an freefile hoster, like archiv.to or uploaded.to, please dont use rs becaose of the limited traffic for non-premium-users.
But the best would be to upload it to unrealsoftware.

MfG DEATHSHEAD

old jarod's mod

doraj054
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To: DEATHSHEAD
i'm uploading it now on MegaUpload.. the file is too large for the unreal site.. unreal limits me only in 15mb... sorry... maybe i'll try chopping my file tomorrow.. i'm really sleepy. as soon this upload finishes i'll be snoring.. well i'm snoring already.

=====================================
hey this is the link to my Mod..please PM me if there's anything wrong.
http://www.megaupload.com/?d=JZFVCUZS
edited 1×, last 16.03.10 08:41:14 pm

old Re: Custom maps

Vectarrio
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And about natives: Try to raise them some upper.They will not fall, maybe. Or try to make flat floor: maybe invisible huge marble plate...
Just make this plate on center and in script of plate write:
1
2
3
on:start{
	scale 6,6,6;
}
And try to change this scale values if not right size. Then, if size is correct, add to script:
alpha 0;
And now this plate is invisible, but natives maybe have more chance to stay on top.

old i could try

doraj054
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To: Vector..
well i could try..
why don't you take a look on my mod.. the link is in my previous post before yours... hope you enjoy it.
it's a lot more different, since the combinations are changed so the game will be a lot more challenging...
tools are now made by tying it...
arrows are more harder to make.. it requires arrow body, arrow head, feathers, and something to tie them together.
arrowbodies are made out of branches, you can make at lease 5 or 3 i think,..
Hammer- spoiler [ stone, branch, need to tie them together.]
http://www.megaupload.com/?d=JZFVCUZS - Jarod's Mod

old Re: Custom maps

Vibhor
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OK I am making a map (at least started)
The map is a world map and is divided by load points
so how should I make it?
should I make it like that when you reach the trigger at the end of water you get a message which asks where you want to travel or when you reach the end of water it loads a sea map where you have to travel to the continents yourself
it will be on default stranded 2

old Re: Custom maps

DontKnowToScript
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you should make a harbor thingy object when you use it asks where you would like to go then choose where.
the sea thing would be too easy to pass since you cant place any thing on more than 3 meters or something from the shore in editor.

old Re: Custom maps

Vibhor
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I did my job
Its done but I aint gonna upload
I did both types of maps but the problem is I want to paste an image in the message box which is not possible

old Re: Custom maps

DontKnowToScript
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message box is possible but i dont know how,i saw a post about that in scripting questions its something like image-path im not sure. in normal message i dont think it is possible.

old Re: Custom maps

ab6100
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i know this is stuped but did you try putting the mesige boxs thingy to a picture not a txt file

old Re: Custom maps

DontKnowToScript
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i got the command.
in msgbox instead of text write example $image=tutorial/grain.bmp but you can both write and put images.
EDIT: i dont know why but whenever i try to put a picture it says "parameter must be greater than 0". can anyone explain that? oh and also picture only works in dialogue.
edited 1×, last 02.07.10 08:04:05 pm

old Re: Custom maps

Alt Muller
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Hi guys, I'm new to the forum and the game, so please help if you can. I downloaded S2 just a few hours ago and already getting sick of the adventure. I'd love to play a free sandbox game, but generated maps really suck
So now I am looking for a handmade one with rather large, naturally looking island(s) with no story, no goals except for survival, preferably no other people or signs of their presence like buildings (these really spoil the castaway mood), and all kinds of resources. I've checked both English and German sections of the file archive, but not one map there matches the criteria Am I asking too much, or there is a map like this? If you know one, a link will me much appreciated.

old Re: Custom maps

Murgoth
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I just uploaded one like that. It DOES have a stranded pirate, but his ship was wrecked there and you trade ship materials and gold to him in exchange for stuff that is either hard to get or can not be found or made with vanilla Stranded 2. Its called "Endless" because I've spent 117 days on it so far lol

old Re: Custom maps

Alt Muller
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To: Murgoth
The map looks awesome man, thanks a ton! The only weird thing with the island is that it has spawn points, but no pre-spawned fauna, so it feels lifeless when you set foot on it which can be really unatmospheric and mood-breaking. I've worked through the spawn markers and added some animals around them - looks much better now. Other than that - great work! Gonna set up a lovely piece of Robinson paradise here

old how

suncaller
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how to make my island biggerus
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