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English Bridges in maps?

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old Bridges in maps?

Bexone
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Hi all i have a question about bridge.
I saw on 1 map that you can push a button and then there will bridge start to show up block by block.
I tryed to do it but i just dont know how,
if anyone can tell me how to do it i will be grateful.
Thanks

old Re: Bridges in maps?

Dreamcatcher
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Mixin' up delay triggers with dynamic walls (floor actually), that's all. More delay - next level. But you also do need to reset the fields, so the block behind you will disappear. I don't really know how to explain that to you, but you can ask there (link below), I'm sure you will find a help over there.
MapMakerGaming (click it).
Good luck with that.

old Re: Bridges in maps?

Mawd
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First, you need a dynwall floor-behavior on the place you want, make them all each line have a name, for example "1a then 2a then 3a then 4a", next, you need a trigger_start, make it trigger to 1a and 2(you are going to need that soon), next, you need delays, the longer the dynwall floor behavior, the more the delay has, place 1 delay within each line of floor behavior, then name the first delay 2, and make it triggers 1a and 3, set the time (to me best is 1), next, name the second 3, and make it triggers to 2a and 4, and so on. Like that

old Re: Bridges in maps?

Bexone
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Okay i did it now thx it really helped in my map,i will post my map soon.Really guys thx i apriciate it

old Re: Bridges in maps?

Time
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Cs2d's trigger system is quite flexible and you can crate amazing stuff using it, great for those who don't know shit about programming

old Re: Bridges in maps?

Bexone
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Ahem.I have 1 more problem when i make bridge and triger it,its not stoping to move its go over and over again how to fix that?

old Re: Bridges in maps?

Krombac
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Try mixin' up the delay function with start function and open function ( The -open- is not the correct word, I don't remember )

It worked for me...

old Re: Bridges in maps?

Alistaire
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Bridge Tutorial:

1. Place tiles in a cross-shape.
2. Place walls around it.
3. Place Env_Dynwall's around the middle tiles. Call the horizontal ones "Bridge1" and the verticals "Bridge2".
4. Place a Trigger_Start, and make it trigger "Bridge2".
5. Place a Trigger_Use and make it trigger "Bridge1, Bridge2".

The Trigger_Use can be changed to any kind of trigger system.
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