for 0.1.2.0 admins can have options to tp players to this jail and this song goes on *only they can hear* the 10hour version *original* NYAN CAT!!! lol that will teach him to speedhack in MY SERVER!!
for 0.1.2.0 admins can have options to tp players to this jail and this song goes on *only they can hear* the 10hour version *original* NYAN CAT!!! lol that will teach him to speedhack in MY SERVER!!
@hobo man445
If they speedhack in my server,I use setpos to tele them to prison.
If they re-spawn yourself I warn them.
If they re-spawn twice I kick them,then temp. ban and stuff.
@hobo man445
If they speedhack in my server,I use setpos to tele them to prison.
If they re-spawn yourself I warn them.
If they re-spawn twice I kick them,then temp. ban and stuff.
The player would be able to get an 'assist' on a kill, where (I'm sure you all know) if, for example, CT no.1 damaged T no.1 for 50HP, then CT no.2 damaged T no.1 for 50HP again, then CT no.2 would get 10 points, whereas CT no.1 would get 5 (10 damage done = 1 Point).. or something along those lines.
Each kill would then have to represent 10 points, or even 100 points (therefore each assisted kill would be 1HP=1 point, unless they get the actual kill, which would make it 100 points.) The actual kill total and assist total would also appear on the scoreboard, aswell as the KD ratio maybe?
You would still get $300 per kill.
But this would affect quite a few scripts - EG: the TDM script - but then again you could just change score total in the script, but I'm sure there are other scripts that would be more affected. Plus it's straying away from the original idea of CS2D being ..counter-strike 2D. I'm not sure if DC want's that.
Just an idea! Now, critisize it and tell me it's stupid ;).
@hobo man445
If they speedhack in my server,I use setpos to tele them to prison.
If they re-spawn yourself I warn them.
If they re-spawn twice I kick them,then temp. ban and stuff.