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Englisch Custom Maps and Stuff

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alt Re: Custom Maps and Stuff

munx
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Just a reminder - my halloween map is finished !


Description: it's halloween, the undead have risen and are destroying the city ! fortunetly one scientist has found a way to get rid of all the undead, but there is one problem...he and a group of people are sorrounded by an army of undead ! can he survive untill backup arrives !? Will the world be destroyed by the undead !?
Why am i asking you these questions !?

Play my map and find out !

alt Re: Custom Maps and Stuff

lenz-_-
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ok now here is my waypoints wich wasnt added to some maps of the default cs2d for example noskill and castle i created a waypoints for everymaps wich didnt have until now the wapoints are on the maps:
fy_noskill
de_skill
de_desert
de_desert2
as_castle
de_italy
de_dust1
fy_doom
fy_iceworld
-----------------------------> d•wnload here
and besides maybe some waypoint probably on italy woul'nd be that good i try to make the goodles i can

alt Re: Custom Maps and Stuff

AK25
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Your map was not a very good map. One pro. ( good thing / positive thing ) was the music, but the rest was all simple. You are saying undead, and zombies, Were are they make sprites that if you step in a range of the zombies or unded you get hurt soon I will show you what i mean. Go get images off the web like the ad on www.fpsbanana.com there is an add for somthing scary go on that and get images off of. Use Gimp to save the image as a BMP fileso you can use it as a sprite.I will post an edited one if it is ok with you :Just to show you what i mean: so is it ok?

And that is good for the waypoints I will get them now

P.S. Sorry if I hurt your feelings or discourged you to stop making maps, if I did, I didnt mean to and i know how it feels.

alt Re: Custom Maps and Stuff

lenz-_-
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ameer why are you bahaving like that maybe munx havent got time for this or somethink elase i like you alll maps even hawollen

alt Re: Custom Maps and Stuff

AK25
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I am just saying i know you can do better. And im sorry.
8× editiert, zuletzt 29.10.06 21:06:54
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