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Englisch Tibia travelling

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alt Tibia travelling

En-Kay
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Guys,wouldn't be cool if we could travel from map to map without losing any items or level?This way we can make huge world,lots of monsters,npcs,towns maybe even dungeons.It would be tons of fun.An open world.

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Yates
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Gut idea.

I might. Too busy at the moment though (As creating new worlds takes ages).

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Alistaire
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You must be the first one who thought of this. Ever.

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Dude you know it's hard to get that to work, right.

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En-Kay
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Yes i know it's hard and altough im bad modder,I'll do my best to help make this work.

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SD
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You can have two or more servers running which synchronize your data (money, experience, etc.) - that way player can switch between servers (with different worlds, of course) and have his stats saved.

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Alistaire
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Headhunterz a.k.a Myth made a working mod out of the idea, I made the maps for it. You'll need more than just some dumb idea to succeed dude.

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mafia_man
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No, this idea sucks. Because the house system would fail here. Why? Because all houses would require duplicates in second world.

There's my idea: few servers connected. All data stored in one folder. Every server different map, but your account is the same on all servers. It would require rewriting whole weiwen's script, so it's better to create everything from scratch.

I could easily do this, with web administrating panel, but I am working on my upcoming server script.

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SD
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user mafia_man hat geschrieben
No, this idea sucks. Because the house system would fail here. Why? Because all houses would require duplicates in second world.

Since these would be two different worlds, players will have to purchase houses in new world again.
1× editiert, zuletzt 12.11.12 00:14:10

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Yates
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user mafia_man hat geschrieben
It would require rewriting whole weiwen's script, so it's better to create everything from scratch.

It would not. All you would need to do is to make sure they use reroute instead of connecting manually to server. This way you can monitor the difference in levels between servers plus you should remove last saved x y in Weiwen's code.

It would be easy, actually. Just a little thinking here and there.

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mafia_man
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user Yates hat geschrieben
user mafia_man hat geschrieben
It would require rewriting whole weiwen's script, so it's better to create everything from scratch.

It would not. All you would need to do is to make sure they use reroute instead of connecting manually to server. This way you can monitor the difference in levels between servers plus you should remove last saved x y in Weiwen's code.

It would be easy, actually. Just a little thinking here and there.

A little bit thinking? What about temporary tables stored in memory? Weiwen doesn't load anything from save file when player joins, because it's already stored in memory. And all functions are using these temporary tables, that's why it would require changing script a lot.

@user SD:
What about current player items in houses. Transfer to inventory? Lol. Dropping them again will take him a lot time.

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Yates
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If you only share the player save file and just add a few things on reroute to check if the person came from the main server then you can change the persons spawn to make sure they spawn where you want them to.

PLAYERS[].tmp is gone after player leaves and is created when player joins. I don't get why you think it would be hard, seems pretty obvious what to do for me.

Edit: Oh I guess you are thinking of sharing the same script? If you share just the player save file to keep the saves then it would be easy to create multiple servers.
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