CS2D should also have a voice integrated system which players can talk through microphone.
This is useful for clans and others who want to talk to each other.
Support! :3 Admin/mod comment
You failed. Read the fucking first post dude! /DC DC, you shall make images faster. I know that this is possible, so I'm saying. DC Admin Offline
Make images faster? What do you mean?
Please be more precise. He probably means load faster. I actually wanted to post something else but I am in no mood to spam and waste everyone's time. It's a sad day today
Woop, woop! DC has written
Make images faster? What do you mean?
Please be more precise.
Make images to load faster.
You know, we can't make something like minecraft mod, because it will be laggy as hell. DC Admin Offline
I still don't know what exactly you are talking about.
actual file transfer (sending image files)
or
loading/handling/creating big numbers of Lua image instances on the map
The first thing can not really be optimized more. You can just try to adjust transfer_speed properly
The second one can still be optimized because the full file name is transferred for each Lua image. This could be improved with a table/dictionary which contains all paths and assigns short identifiers to them.
For the moment you can tweak this by using shorter image paths (shorter folder and filenames)
The Lua image system is not designed to handle really huge numbers of images efficiently (crazy stuff like 1 image per tile etc.). DC has written
The Lua image system is not designed to handle really huge numbers of images efficiently (crazy stuff like 1 image per tile etc.).
But can you add feature which allows you to use a lot of images at the same time wthout laggs? DC Admin Offline
It highly depends on what you are doing. It might be possible to improve the situation with doing what I said above but maybe it's quite useless in your situation. @ DC:
Well, I'm trying to update my Map Protection script, but unfartunatelly it will be use-able only on small maps. You can't use it on big maps due-to it will lagg a lot. (The script is placing images as the tiles on the blank map) DC Admin Offline
I can't tweak that. I could only implement a special system to directly draw images at tiles or to simply change the frame of tiles. I'm not sure if I want to do this. Might be an idea. DC has written
(...) I could only implement a special system to directly draw images at tiles (...)
Do this!
This is exactly what I wanted to be implemented for years.
-- Edit --
Also return value should be added to the hitzone hook,
return 0 - procceed normally
return 1 - don't stop shot (if mode is > 100)
I need that for my script, player has the aura, which stop the bullets from other players, however this aura stops the the shots of its owner too, but I need to do so that owner can shoot through the aura. edited 2×, last 06.03.13 12:56:07 pm
@ Infinite Rain: Maybe you can ask for a custom hitzone for every player (with an optional ID parameter in hitzone function), I don't think that the return value will be possible because the shoot effect can be still seen in client side. edited 2×, last 06.03.13 04:28:09 pm
Starkkz has written
@
Infinite Rain: Maybe you can ask for a custom hitzone for every player (with an optional ID parameter in hitzone function), I don't think that the return value will be possible because the shoot effect can be still seen in client side.
Maybe exception list for each hitzone? Will make everything easier. bots and turrets should not see hiding players, like on a object like plant. I'd like to see the MilliSecs function in Lua, because os.clock returns different values in unix operating systems. SmD has written
Things DC should add:
- In-Game record mode
+1
something like in Carnage Contest will be good
- is it possible to create a chat in Firend menu? Dunno if it is already possible, but what about being able to modify the map via lua? Alpha Beta has written
Dunno if it is already possible, but what about being able to modify the map via lua?
Already possible. Infinite Rain has written
Alpha Beta has written
Dunno if it is already possible, but what about being able to modify the map via lua?
Already possible.
How? PM me. What I'd like to see is having ability to atack with menu open. Would help a lot and sounds preety logical to me..