I still want scriptable ones. They are way more fun.
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I still want scriptable ones. They are way more fun.
![user](img/i_friend.png)
So? You want glitchy-ass tibia npc's?
![user](img/i_friend.png)
engineer can probably create better npc than the tibia ones.
The problem is, scripted npc's lag a lot more.
![user](img/i_friend.png)
normal npc = limited functions.
Might I ask what's limited. I mean, the only limit is that you can't change their behaviour a lot. You /can/ 'speed them up'. This is because you can freeimage them, and spawn a new NPC some further, while just using a tween to simulate them walking from one place to another. You can hit them as a player, by adding a hitbox to the image.
You can also change their damage in some way, their health values etc.
![user](img/i_friend.png)
![user](img/i_friend.png)
Yes. Customizable is much better than keeping the cs2d npc's. Also I just want to see some customizable npc's just like everyone else.
So I listened to your opinion and made scripted zombies. I'll make a setting that will return CS2D zombies and monsters, but scripted will be the default.
Zombies can attack, flee, roam, or a combination of those. I am also working on patrol. All properties of those behaviours are customisable - duration, damage, delays etc. They will be like CS2D NPCs in other mod regards, in that they will drop items and give you zombie kills so you could advance in rank.
I also made an epic cool video to show you how it works!
Your NPCs looks REALLY realistic. I liked way they attack (rotating of their images I mean).
![user](img/i_friend.png)
Hope I get to edit it to my liking soon, I am booming with ideas now.