I think objects don't have a built-in rotation at all. You would have to script that yourself using a simple variable (and two object versions if it affects the collision as well).
I think objects don't have a built-in rotation at all. You would have to script that yourself using a simple variable (and two object versions if it affects the collision as well).
Thanks DC
Just wonder, any chance it would happen in next releases? Might make life easier a bit tho.
May i also ask you one more thing please? (sorry for the offtop ._.) Is that possible to check collision with a map, or calculate if that kind of a collision is possible? To evade it.