Changelog has written
Main menu music kept playing when game server was started with commandline parameters
Game no longer crashes when running a Lua script without a mod.txt
Newlines (\n) printed to the console are processed properly (replaced with a whitespace character)
You were able to spawn/equip items with bad type IDs, leading to weird results
sv_restart/restart/sv_restartround/restartround caused unjustified and misleading console error output in some cases
Dropped item mouseover is now sorted depending on their type and their price
Game will always try to load files with the original extension first before trying alternative extensions
hudtxt/hudtxt2 network data is now sent in separate packages to prevent connection loss on many calls
arial.ttf replaced with free liberationsans.ttf for licensing reasons
Standard resolution is now 16:9 instead of 4:3
Some performance optimizations
Loading now happens during intro screen with visible loading bar
More color codes for dropped item mouseover (dark yellow = secondary weapon, orange = grenades, green = equipment)
More detailed error message when CS2D fails to load animated multi frame images because of bad image dimensions
reqcld mode 5 (mod info)
Script command spawnitem now also accepts item names instead of type IDs only (like equip and strip)
Experimental 3D rendering mode (settings command: render3d)
Experimental dynamic recoil & crosshair (settings command: mp_recoil)
Editor and main menu use full resolution
New editor display option to either use full resolution or to show gameplay view
Buying menu shows spinning 3D weapons
Game no longer crashes when running a Lua script without a mod.txt
Newlines (\n) printed to the console are processed properly (replaced with a whitespace character)
You were able to spawn/equip items with bad type IDs, leading to weird results
sv_restart/restart/sv_restartround/restartround caused unjustified and misleading console error output in some cases
Dropped item mouseover is now sorted depending on their type and their price
Game will always try to load files with the original extension first before trying alternative extensions
hudtxt/hudtxt2 network data is now sent in separate packages to prevent connection loss on many calls
arial.ttf replaced with free liberationsans.ttf for licensing reasons
Standard resolution is now 16:9 instead of 4:3
Some performance optimizations
Loading now happens during intro screen with visible loading bar
More color codes for dropped item mouseover (dark yellow = secondary weapon, orange = grenades, green = equipment)
More detailed error message when CS2D fails to load animated multi frame images because of bad image dimensions
reqcld mode 5 (mod info)
Script command spawnitem now also accepts item names instead of type IDs only (like equip and strip)
Experimental 3D rendering mode (settings command: render3d)
Experimental dynamic recoil & crosshair (settings command: mp_recoil)
Editor and main menu use full resolution
New editor display option to either use full resolution or to show gameplay view
Buying menu shows spinning 3D weapons
Of course the biggest change is the new resolution/screen ratio of 16:9 ( CS2D HD Aspect Ratio Update (16:9 or 16:10))
Moreover there is a very experimental 3D mode now which has already been showcased here: CS2D in 3D
Note that this feature is in a very early development stage and still has a lot of problems. Many maps will look pretty wrong with it. 3D rendering can be toggled at any time using the setting in the menu or the command
render3d.
Furthermore SQ implemented a dynamic recoil system ( CS2D Dynamic Crosshair and Aiming Update). It is enabled by default in this version but can be disabled with the setting
mp_recoil 0. The values are balanced only very roughly and of course this feature still needs a lot of fine tuning.
This pre-release is for Windows only. You can download it here:
CS2D 1.0.0.3 Pre-Release Windows
Note: This is the full game package. I highly recommend to extract it to a new empty folder. Alternatively you can rename CounterStrike2D.exe and put it into your existing CS2D folder.
edited 1×, last 19.03.17 03:46:21 pm