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English How to strip/force drop a specific weapon

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old How to strip/force drop a specific weapon

Casper-
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My goal is to use make a lua script from which players will buy using score points.
(I want to completely disable the in-game buyzone shop since the price is not customizable.)
Now the thing is when I try to "buy" (using equip "..id..") a weapon from a lua script, the player gets 1 additional weapon instead of dropping the previous one. How do I strip/force drop a weapon?

While thinking about how to do it I thought of giving each player a variable set to 1, once they have picked/bought a primary weapon. On death, it would reset to 0. Would this be simpler? (Which also gave me an idea for carry weight of weapons similar to Killing Floor 2 if anyone played it.)

old Re: How to strip/force drop a specific weapon

WatPz
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Quote
Just use "playerweapons" to check that
And use "strip", "spawnitem", "sv_soundpos" to stimulate the action which player will perform when he press the drop key "G"

Don't forget the "equip"

old Re: How to strip/force drop a specific weapon

Bowlinghead
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You can check the playerweapons. I dont think there is a primary/secondary check in the game, so I just made one.

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function forceDrop(pid, wpn)
	local in, spare = playerammo(pid, wpn)
	parse("spawnitem "..wpn.." "..player(pid,"tilex").." "..player(pid,"tiley").." "..in.." "..spare)
	parse("strip "..pid.." "..wpn)
	
end

function myBuyMenuBuy(pid, wpn)
	local pwpns = playerweapons(pid)
	if (isPrimary(wpn) and hasPrimary(pid, pwpns) ) then
		forceDrop(pid, wpn)
	elseif (isSecondary(wpn) and hasSecondary(pid, pwpns)) then
		forceDrop(pid, wpn)
	end
	parse("equip "..pid.." "..wpn)
end

function hasPrimary(pid, pwpns)
	for _,wpn in pairs(pwpns) do
		if (isPrimary(wpn)) then
			return true;
		end
	end
	return false;
end


function isPrimary(wpn)
	if (wpn >= 10 and wpn < 50) then
		return true;
	end
		
	if (wpn >= 90 and wpn <= 91) then
		return true;
	end
		
	if (wpn == 88) then
		return true;
	end
	return false;
end

Edit:
Applied user Cure Pikachu bug fix
edited 1×, last 23.12.23 12:49:58 pm
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