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Stranded II General "I'm stuck / how to do XY" threadAll I can do is to make a timer which will check if player has got state invulenability, or have some items what he shouldn't have...
But this needs to make special for each map...
Niki hat geschrieben
o.k. HERE goes my first try speaking on here, http://youmuppet.com/stranded-2-guide/ First of all, great game!
Now for my question;
Is there any list of how to make all items with what?
How to build an axe, fishing rod, pickaxe, etc...?
Now for my question;
Is there any list of how to make all items with what?
How to build an axe, fishing rod, pickaxe, etc...?
DontKnowToScript hat geschrieben
how do skins apply to an item/unit you want?
hmm..is anyone listening?
DontKnowToScript hat geschrieben
hmm..is anyone listening?
DontKnowToScript hat geschrieben
how do skins apply to an item/unit you want?
hmm..is anyone listening?
Yes, but i Dont know the other answer
Maybe you look for this command:
texture "texture path" [, "class", ID];
changes the texture of the object where the command is executed or which is denoted.
example:
texture "maps/myskin.bmp","unit",100;
texture "file name",["class", id];
And the image must be in the same folder as the model is...
But I§m not sure, (no offence Schnapsidee)
1× editiert, zuletzt 21.09.08 00:27:25
DontKnowToScript hat geschrieben
dont post the same thing twice
I wasn't sure what kind of a question it was.
anyway, i dont mind
So its a bit difficult to code this. Because you have to code nearly all the game new.
I dont think that DC ever will realize this.
~~~
Sry, for my bad english, hope you understand it.
CN hat geschrieben
Because there are some difficulties about what to do when the other is sleeping, and SII wasn't made for Multiplayer.
So its a bit difficult to code this. Because you have to code nearly all the game new.
I dont think that DC ever will realize this.
~~~
Sry, for my bad english, hope you understand it.
So its a bit difficult to code this. Because you have to code nearly all the game new.
I dont think that DC ever will realize this.
~~~
Sry, for my bad english, hope you understand it.
Right, there's issues with keeping every variable in the game sync'd up between two players. Things like object health, creature movement paths, random item spawn, growth rate. When you think about the way this game works, sleeping would really be the least of your problems.
While multiplayer would be a wonderful feature, it just isn't practical at this time. CS2D was built with the mindset that it was going to be a multiplayer game.
Though admittedly, I would pay actual money for a multiplayer Stranded II.
jockmo42 hat geschrieben
Though admittedly, I would pay actual money for a multiplayer Stranded II.
I'd even pay money for the singleplayer Stranded2
Flying Lizard hat geschrieben
I'd even pay money for the singleplayer Stranded2
jockmo42 hat geschrieben
Though admittedly, I would pay actual money for a multiplayer Stranded II.
I'd even pay money for the singleplayer Stranded2
Well of course, but isn't that a bit silly when I have a copy on my desktop?