Working on a new map... kinda Quest-Adventure.
Im not good in making scripts so i need someone to help me out.
SCRIPT 1:
Quests are main part of this adventure but there are also exploration sections (and non-quest gameplay) and i need to remind player the quest briefing, in case he forgets. So i want this "reminder" script, which may be also possible with IF trigger but i dont know how So script would be something like Trigger_Delay cycle - it triggers when player gets a quest and every 4 minutes it re-triggers = every 240 seconds would appear text (from func_message) that would remind current quest. Thats not hard to do in editor, hard is to cancel the cycling... when specific Trigger_Once triggers. Hope its possible, it would make that adventure very... comfortable
SCRIPT 2:
This may not be possible, but would be helpful: When the player dies, he respawns (like in Team Deathmatch or Deathmatch mode) but with all weapons he had when he died. Keeping same amount of ammo is optional and would be great too, but that depends on how hard it is to do.
SCRIPT 3:
Im not sure if i use this one but... Id like to give player an option to carry TWO primary weapons at the same time... After few quest you would "unlock" second primary weapon slot. Is this possible?
Thanks for any answers