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Milk = {} addhook("leave","_leave") function _leave(id) if Milk[id] ~= nil then freeimage(Milk[id]) Milk[id] = nil end end addhook("startround","_startround") function _startround(mode) for k,v in pairs (player(0,"tableliving")) do if Milk[v] == nil then Milk[v] = image("gfx/7hud/full.png",555,300,2) imagealpha(Milk[v],0.5) end end end addhook("endround","_endround") function _endround(mode) for k,v in pairs (player(0,"table")) do if Milk[v] ~= nil then freeimage(Milk[v]) Milk[v] = nil end end end
addhook(roundend,re) function re,id,ball for id = 1,32 do ball = nil end
ball = nil
addhook(endround,er) function er ball = nil end
addhook("endround","er") -- both hooks and function names are texts so you need strings. Strings need quotes (') or (") function er(mode) -- endround hook has mode argument which you don't need but should write to better understand what the hook provides and what it doesn't 	ball = nil -- tab each new level (function is start so lvl 0, IFs add more depth (level 1,2,3 and so on but you dont have them so tab the declaration once) end
Milk = {} addhook("leave","_leave") function _leave(id) if Milk[id] ~= nil then freeimage(Milk[id]) Milk[id] = nil end end addhook("startround","_startround") function _startround(mode) for k,v in pairs (player(0,"tableliving")) do if Milk[v] == nil then Milk[v] = image("gfx/7hud/full.png",555,300,2) imagealpha(Milk[v],0.5) end end end addhook("endround","_endround") function _endround(mode) for k,v in pairs (player(0,"table")) do if Milk[v] ~= nil then freeimage(Milk[v]) Milk[v] = nil end end end