--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
menu(id,"Select your Class,Soldier|Armor+MG,Spy|Stealth,Engineer|Wrench,Pyro|Flamethrower,Scout|Machete,Sniper|AWP,Killer|Laser")
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
if (team>0) then
sample.classes.classmenu(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Class") then
if (sel>=0 and sel<=6) then
sample.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
-- SOLDIER
if (sample.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 150")
parse ("setarmor "..id.." 202")
parse ("speedmod "..id.." -5")
return "40,4,51";
end
-- SPY
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 206")
parse ("speedmod "..id.." 5")
return "21,1";
end
-- ENGINEER
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 50")
return "10,2,74";
end
-- PYRO
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 75")
return "46,6,73";
end
-- SCOUT
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 15")
return "5,69,54";
end
-- SNIPER
if (sample.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "35,3,53";
end
-- KILLER
if (sample.classes.class[id]==7) then
parse ("setmaxhealth "..id.." 50")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.."-50")
return "45,3,84";
end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
return 1
end
Immer wenn ich Killer wähle werde ich ein Soldier, wieso?