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Englisch CS2D Max Suggestions V2

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alt Re: CS2D Max Suggestions V2

horus
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Converting buildings? Sounds nice... But it would be awesome-er if you could capture enemy buildings, too. [Triple turrets would be quite a bother...]
You'd need something like the upgrade thing [conversion percent?] though, otherwise people would be capturing random turrets scattered around the map by the editor. xP

EDIT: @R0x0r: You heard DC... the turrets will attack both sides.

alt Re: CS2D Max Suggestions V2

ohaz
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lol, horus, your capturing a turret idea includes a small problem. Try to capture an enemy turret with a wrench. You will be killed before you reach the turret and try to capture it.

alt Re: CS2D Max Suggestions V2

spartan029
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If DC thinks it a good idea it would have to be the following things for the tracing ROkets:

YOu would have to be facing the enemy

THe rocket would go about as fast as the nade launcher.

THe enemy needs a chance to dodge it! Any ways it think it will not be implemented because of it's n00by-osity.
Dont get your hopes up!

alt Trip mine in editor

KimKat
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I played Half-Life: Blue Shift (demo) about a year ago, and I noticed that there was trip mines in a map. So I was wondering if that would be possible for CS2D. Could there be a entity that set up a trip mine in the map editor?

Perhaps a entity named obj_tripmine would be a nice enough name? it would depend on if it'll be a object or not.

alt Re: CS2D Max Suggestions V2

horus
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TheKilledDeath hat geschrieben
lol, horus, your capturing a turret idea includes a small problem. Try to capture an enemy turret with a wrench. You will be killed before you reach the turret and try to capture it.

Heard of Tactical Shields?
@KimKat: You can just use the movement trigger entity and an explosion entity to 'make' a mine. Don't forget about the once entity, though.
But we do need more env_objects. The tree and palm are getting stale.

alt Re: CS2D Max Suggestions V2

KimKat
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horus hat geschrieben
TheKilledDeath hat geschrieben
lol, horus, your capturing a turret idea includes a small problem. Try to capture an enemy turret with a wrench. You will be killed before you reach the turret and try to capture it.

Heard of Tactical Shields?
@KimKat: You can just use the movement trigger entity and an explosion entity to 'make' a mine. Don't forget about the once entity, though.
But we do need more env_objects. The tree and palm are getting stale.
It still would be cool to have a trip mine entity among the other entities inside of the map editor.

alt Re: CS2D Max Suggestions V2

horus
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Yes, but you know how if something is possible in LUA or editor, there is no need for the new entity.

Maybe DC should open up a page on cs2d.com with his notes on the progress instead of waiting months to tell us or upload a video to YouTube. Maybe a weekly thing with a paragraph or two detailing the upcoming features and their progress... or just general crap. [AdventureQuest, DragonFable, MechQuest and AQWorlds use this and call them "Design Notes". I don't play them; I just enjoy reading the notes. ^-^]

alt Re: CS2D Max Suggestions V2

Kaka024
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Oh one important thing: If file is corrupted (disconnected while downloading it) you can not use it/join to a server with it. Then you need do re-download file by deleting it, but some players dont know it and servers lost them. Please - make auto-delete files if not downloaded at all (for e.g. if u disconnect by any reason, acutally downloaded file will be deleted). Hope u understand me

alt Re: CS2D Max Suggestions V2

RedPillow
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Maybe high-scores addition to main menu?

where you could see anyone who has usgn in the list and some filters

Things you could see on high-scroes list:

Kills,deaths,k/d,time played, most kills with certain weapon etc....

alt Re: CS2D Max Suggestions V2

vrkiller
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Silent_Control hat geschrieben
Tracking rockets would be a bad idea. It will be too easy to kill with them.


But still laser is easy and super armor, but admin would could use it in cunstruction fun server's

alt Re: CS2D Max Suggestions V2

horus
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Jonzku777 hat geschrieben
Maybe high-scores addition to main menu?

where you could see anyone who has usgn in the list and some filters

Things you could see on high-scroes list:

Kills,deaths,k/d,time played, most kills with certain weapon etc....

But do you know how many people just RPG the shit out of zombies in their maps? Server-specific high scores would be better, and that would be quite a bother looking for a server's ranks.

alt Re: CS2D Max Suggestions V2

X-RDG
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> Weapons descriptions at 'Buy' should be more detailed (like original CS).
> Assistance to scores should be added - when we try to kill someone and we almost kill him/her anther person cames and kills (wins 1 kill), but we: NOTHING. There should be a "Assistance per Kill". if you know what I mean.

alt Re: CS2D Max Suggestions V2

horus
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Ah yes, descriptions. Really, do people waste precious time that could be used to guard a bombspot looking over the description? loljk... That could be checked in some text file or something. More valuable information would be helpful, though. Worthless information seems a little much...
As for the assistance, somebody could just randomly spray and score a hit on an enemy. Then everyone else would kill and that person would get several assistance points. Kill-stealing happens a whole lot in about every game with killing, so try to live with it.
However, a damage-dealt thing would be nice, so that the person who has killed less might have actually helped to kill a team more than someone else. idk how it would work on FF though... xP
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