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_timer = 4 addhook("second", "countdown") function countdown () 	if _timer > 0 then 		msg(_timer.." seconds remaining...") 		parse("sv_sound countdwn_".._timer..".wav") 		_timer = _timer - 1 	elseif _timer == 0 then 		msg("FIGHT!@C") 		parse("sv_sound start.wav") 		for _, i in pairs(player(0,"table")) do 			if player(i,"health") > 0 then 				parse("speedmod " .. i .. " 0") 			end 		end 		_timer = -1 	end end addhook("startround","start") function start() 	for _, id in pairs(player(0,"table")) do 		parse("speedmod "..id.." -100") 	end 	_timer = 4 end
I changed "timer" to "_timer" because timer is a function of CS2D. like a hook.
edited 3×, last 30.06.10 03:18:22 am