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function player_say(id,txt) 	-- My Server Info 	if (txt=="!sounds") then 		msg("type: "s1" - Scream sound") msg("type: "s2" - Die sound")	 	end end
function player_say(id,txt) 	-- My Server Info 	if (txt=="!sounds") then 		msg("type: "s1" - Scream sound") msg("type: "s2" - Die sound")	 	end end
addhook("say","player_say")
addhook("say","player_say") function player_say(id,txt) 	if (txt=="!sounds") then 		msg("type: 's1' - Scream sound") msg("type: 's2' - Die sound")	 	end end
addhook("say","player_say") function player_say(id,txt) if(txt=="!usp") then parse("equip "..id.." 1") parse("say you just got a !usp") end else if(txt=="!glock") then parse("equip "..id.." 2") parse("say you just got a !usp") end else else if(txt=="!deagle") then parse("equip "..id.." deagle") parse("say you just got a !usp") end end
addhook("say","player_say") function player_say(id,txt) if(txt=="!usp") then parse("equip "..id.." 1") parse("say you just got a !usp") elseif(txt=="!glock") then parse("equip "..id.." 2") parse("say you just got a !usp") elseif(txt=="!deagle") then parse("equip "..id.." deagle") parse("say you just got a !usp") end