Is it ever ok to camp?
The only time people will catch me flaming a camper is when the camping is somewhat blatant. Like people camping in the most ridiculous places such as at the top of ladders, in vent systems that only have one way to get in/out (infact, probably most vent systems in CS, now I think about it) and other similar points in maps, that just don't have any bearing on the objectives of the players/teams. This, in my view, is just a tad lame and too boring for my liking. It involves no skill, the player obviously isn't trying to complete or carry out any objectives and is just a hindrance to a good game. This is what I would call 'static camping', it involves no skill whatsoever and is plain dull.
I do, however, feel that camping is ok when players are obviously carrying out tasks that are needed in order for their team to win the round. Like Counter-Terrorists guarding bomb sites against in-coming Terrorists, or vice-versa, Terrorists defending/holding hostages against Counter-Terrorists. I believe this is ok because if the attacking team (Ts on bomb, CTs on hostage maps) are well enough organised and can work together, this then becomes a good match, where tactics are essential and the better team will win.
With the use of HE grenades and Flashbang grenades, a well-organised attacking team should enjoy the challenge of breaking down enemy defenses. Although some people, no matter what circumstances will flame opponents for 'doing their job'.
Why should Counter-Terrorists rush into oncoming Terrorists, and risk the possibility of dying (and therefore losing the round), when they could work as a team, guard the bombsites and win the round effectively? The answer is, in my opinion (again), that they shouldn't rush in if they don't want to. It's kind of like players who choose to use the AWP, it's their prerogative, yet people still attack whatever option they choose.
The same can be said about Terrorists guarding hostages, it's totally acceptable and shouldn't be met with a constant barrage of abuse from the opposition. Although in saying that, the majority of CS players accept this and do realise good gameplay when they see it.
In clan matches, these kind of tactics are essential. If a team were to ignore objectives and go hunting for the enemy every round, they'd soon realise they were wrong (unless of course, they are damn fine players, hehe). Rarely have I taken part in a clanmatch where Ts don't try to plant the bomb, or guard the hostages. As any good player will know, it's easier to dominate a public server than it is to dominate a clan match, enough said.
Anyway, as I said, these are my views so feel free to comment below, but try to keep criticism constructive and praise/agreement, well... bring it on!