Forum

> > Stranded II > Mods > Stranded 2.5 - half way to StrandedIII plant-patch
Forums overviewStranded II overview Mods overviewLog in to reply

English Stranded 2.5 - half way to StrandedIII plant-patch

187 replies
Page
To the start Previous 1 25 6 79 10 Next To the start

old Re: Stranded 2.5 - half way to StrandedIII plant-patch

Psytechnic
User Off Offline

Quote
Indiana266 has written
Randomly animating fists?
The fishing animation is finished before you catch the fish, can I somehow fix this in my own game, like changing the script?


Yeah, just find the definition for the animation on the hands (they're units) that are a little fast and change the play rate of the animation.

for example, if it's the idle animation you wanna slow:
ani_idle=<start frame>,<end frame>,<frame rate>

lower the frame rate for a longer animation

old Re: Stranded 2.5 - half way to StrandedIII plant-patch

BiGSiD
User Off Offline

Quote
@ Psytechnic: basically you're right, but in this case, the solution of the following:

open the file 'items_tools.inf' (can be found in sys-folder of game) scoll down until fishingrod-item (ID=50) and find following code:
1
2
3
4
5
6
7
8
on:attack2 {
		$s2g_player_weapon=getplayerweapon();
		if ($s2g_player_weapon==50) {
			animate $hands, 11, 43, 0.15, 3;
		} 
		jade 2.5;
		event "iskill_fish","global";
	}
and change in this row:
1
animate $hands, 11, 43, 0.15, 3;
to this:
1
animate $hands, 11, 43, 0.12, 3;
try out other values for this maybee '0.12-0.129'; '0.13' is too fast.

The commands for animating hands are all into item/tool or weapon -definitions

Hope this helps a little

----------------------------------------------------------------------------------------------------------------

27-12-10 : time to post some progresses of Stranded 2.5.

only pictures/ no Download

IMG:https://www5.pic-upload.de/thumb/27.12.10/ot76vbqse2r7.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/kq27fuyjae.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/14iifavhcy32.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/3etihx9j736u.jpg


IMG:https://www5.pic-upload.de/thumb/27.12.10/s4m36znrtkbd.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/23eyqwlav51s.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/nozl9po4evo.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/sxbcetvopqf.jpg


IMG:https://www5.pic-upload.de/thumb/27.12.10/wjafhf3hlh.jpg
IMG:https://www5.pic-upload.de/thumb/27.12.10/y332cjbhv4o.jpg
edited 2×, last 27.12.10 09:10:36 pm

old plant-patch: download here or at first post!

BiGSiD
User Off Offline

Quote
∗ 08.02.11:better !! leaftree-Patch:

IMG:https://www7.pic-upload.de/thumb/01.02.11/1zxp9e8hq87h.jpg
IMG:https://www7.pic-upload.de/thumb/01.02.11/mud734h1u8k.jpg
IMG:https://www7.pic-upload.de/thumb/01.02.11/o63dq7gjuzav.jpg


http://www.file-upload.net/download-3198498/Stranded2.5_new_Tree-Patch_en.rar.html

Content: swimanimation for hands_empty, most of all plant (trees and bushes) are reworked, i'm using masked textures without 'z-buffer-errors'
new flintstonemodel and colorfixing for nicer plants.
+ a little surprise while starting the game (splashlogo - avi)
Palm-patch included!

Sorry guys, the NO lumbering yet, W.I.P.!


Please post issues, errors and ideas.
THX for loyalty, have fun!

old Re: Stranded 2.5 - half way to StrandedIII plant-patch

Xaeveax
User Off Offline

Quote
Ok, I have a suggestion, if you are up to it. It's pretty simple, I would imagine. all of your tree models (which are amazing by the way!) have vines and leaves and such hanging down. This looks very nice, but you can't walk through them, which causes some irritation. You think you would be able to edit a few of the models (ie - Liana tree's, fir's, etc..) that have leaves close to the ground so that you can walk through those parts? It is awfully hard to walk through a forest if tiny leaves stop me from moving!

old Re: Stranded 2.5 - half way to StrandedIII plant-patch

BiGSiD
User Off Offline

Quote
I know what you mean.
I also caught up in pine trees (and died!!) by the way the needles hurt the player now

thats one of the next things, we will made.

The treemodell will be 'cutted' into 2 or more parts, e.g. tree01_trunk, tree01_leaves. so the leaves have no collision when its a separate modell with 'col=0' def.

the trees will created as a 'bundle', it very difficult to figure it out how, but we're on the right way. This should be released with lumbering-patch, within the next 2-3month

(hope u understand me )


@carloskiller: u need winrar (http://www.rarlab.com/download.htm)

i used winrar to keep filesize smaller with rar-archive+solidarchive, as zip-file it will be the double-size

old Re: Stranded 2.5 - half way to StrandedIII plant-patch

Xaeveax
User Off Offline

Quote
(^ to the previous reply.) Awesome! And yes, I understand you. I can't wait! I think that your models of the trees are my favorite I've ever seen. Especially the biggest of the Liana trees. Very cool looking. Good for haunted house maps or swamps! keep it up!

old bug for tent

yyfearth
User Off Offline

Quote
the code for the tent has a "}" for "if ($notusable==0){" missing.
To the start Previous 1 25 6 79 10 Next To the start
Log in to reply Mods overviewStranded II overviewForums overview