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CS2D General FPS limit framerate?FPS limit framerate?
18 replies 1
you would not be able to perceive it. no visible changes.
so there would be no advantage. the only change would be that your hardware would have to do more work and it would consume more power...
And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.
Banaan has written
25 would technically already be enough for > 99% of all humans. A higher framerate really wouldn't mean a better gaming experience.
And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.
And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.
25 is definitely not enough...
it's enough for movies and stuff because in movies/videos, you dont control anything. but in-game, it feels VERY different and unsmooth.
but I don't get it , why 25 should be enough ?
My monitor runs on 60Hz...... so 50fps may create some lagging problem
I would prefer a modifiable of framerate limit from 40 to 60, corresponding to some common renew frequency of monitors available on the market
the only benefit of that is that people whose computers don't reach 49/50/51 fps will be able to play with less low fps effects (slow nades, long flashes, etc...)
50fps on a 60hz monitor shouldn't be too bad. of course not as good as 60fps not i think the difference is negligible.
FlooD has written
i think dc would have to rewrite a lot of stuff to get unlocked fps.
Nope, that are actually just a few lines where u have to replace 50 by 60, basically.
FlooD has written
the only benefit of that is that people whose computers don't reach 49/50/51 fps will be able to play with less low fps effects (slow nades, long flashes, etc...)
Actually thats also wrong, things like this should be coded independent from the framerate, and I think DC did so.
Lys has written
Nope, that are actually just a few lines where u have to replace 50 by 60, basically.
Actually thats also wrong, things like this should be coded independent from the framerate, and I think DC did so.
FlooD has written
i think dc would have to rewrite a lot of stuff to get unlocked fps.
Nope, that are actually just a few lines where u have to replace 50 by 60, basically.
FlooD has written
the only benefit of that is that people whose computers don't reach 49/50/51 fps will be able to play with less low fps effects (slow nades, long flashes, etc...)
Actually thats also wrong, things like this should be coded independent from the framerate, and I think DC did so.
replacing the 50's to 60's won't unlock the fps.
and those things are not independent from the framerate. grenades do travel noticeably slower at lower fps... and a friend of mine told me that flashes last longer too.
no matter what you say, it is simply not necessary to remove this cap and I'm not going to do it.
@Time: do you think that the fps will drop less on recording because they are not limited (or simply higher)? that's wrong. it will give you no benefits. it would drop to exactly the same fps.
But 50Hz is not the standard for human vision, it is usually somewhere between 60 and 65, so 50FPS will not be as good as 70FPS. And the same with monitors , it should be 60Hz on a modern monitor.
The new 3D monitors run at 120Hz so that the human eye cannot see the difference when the picture is moving.
But having anything past 50FPS will not improve gaming performance at all, unless your eyes are running at around 80Hz, you won't see a single difference between 50FPS and 60FPS. No need to remove FPS limit.
FlooD has written
25 is definitely not enough...
it's enough for movies and stuff because in movies/videos, you dont control anything. but in-game, it feels VERY different and unsmooth.
Banaan has written
25 would technically already be enough for > 99% of all humans. A higher framerate really wouldn't mean a better gaming experience.
And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.
And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.
25 is definitely not enough...
it's enough for movies and stuff because in movies/videos, you dont control anything. but in-game, it feels VERY different and unsmooth.
Yeah I googled around a little and it appears I was wrong indeed - gotta hit my physics teacher now...
Klin
So does it mean that we can perceive one image within 1/220 of a second? Now that's something new.
klin has written
the standard frame rate for the xbox360 and PS3 is 25FPS (in NTSC is it 30). So you don't need more than 30! Read this: http://www.wisegeek.com/what-is-the-difference-between-ntsc-and-pal.htm and this : http://whisper.ausgamers.com/wiki/index.php/How_many_FPS_human_eye_can_see
Klin
Klin
lol
i can literally feel the difference in responsiveness between 30 and 60 in 3d games.
Quote
But 50Hz is not the standard for human vision, it is usually somewhere between 60 and 65, so 50FPS will not be as good as 70FPS. And the same with monitors , it should be 60Hz on a modern monitor.
The new 3D monitors run at 120Hz so that the human eye cannot see the difference when the picture is moving.
But having anything past 50FPS will not improve gaming performance at all, unless your eyes are running at around 80Hz, you won't see a single difference between 50FPS and 60FPS. No need to remove FPS limit.
The new 3D monitors run at 120Hz so that the human eye cannot see the difference when the picture is moving.
But having anything past 50FPS will not improve gaming performance at all, unless your eyes are running at around 80Hz, you won't see a single difference between 50FPS and 60FPS. No need to remove FPS limit.
humans eyes aren't like digital devices which have a locked framerate.... so it's an oversimplification to say that one's eyes operate at 60hz or something
the human visual system is far too complex to describe with numbers like 50fps/60fps/72
in general: higher framerates ARE better, but then there's the law of diminishing returns. imho, for interactive things such as video games, you get very little increase in responsiveness after 50-100hz.
for non-interactive things such as TV and movies, framerates as low as 24 are sufficient to give the illusion of smooth motion.
edited 1×, last 25.12.10 03:47:59 am
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