Quote
## LIST OF WEAPON/ID NAMES
## Max number of weapons 255 (as far as I know).
## The list displays approximate weapons/ids (I forgot some).
USP=1
Glock=2
Deagle=3
P228=4
Elite=5
Five Seven=6
M3=10
XM1014=11
MP5=20
TMP=21
P90=22
Mac 10=23
UMP 45=24
Galil=38
Famas=39
AK47=30
M4A1=32
SG552=31
Aug=33
Scout=34
AWP=35
G3SG1=36
SG550=37
M249=40
Primary Ammo=61
Secondary Ammo=62
HE=51
Flashbang=52
Smoke Grenade=53
Flare=54
Defuse Kit=56
Kevlar=57
Kevlar & Helm=58
Night Vision=59
Tactical Shield=41
Bomb=55
Planted Bomb=63
Knife=50
Machete=69
Wrench=74
Claw=78
Chainsaw=85
Gas Grenade=72
Molotov Cocktail=73
Snowball=75
Air Strike=76
Gut Bomb=86
Mine=76
Laser=45
Flamethrower=46
RPG Launcher=47
Rocket Launcher=48
Grenade Launcher=49
Light Armor=79
Armor=80
Heavy Armor=81
Super Armor=83
Medic Armor=82
Stealth Suit=84
Medikit=64
Bandage=65
Coins=66
Money=67
Gold=68
Red Flag=70
Blue Flag=71
Portal Gun=88
What I mean is, you simply edit the human readable text of the certain weapon/id to some other value but all info is determined and read from the numerical ID value itself. So if you change "Knife=50" to "Dagger=50" it would still read as is even though extra character(s) is included. This would make the game a bit more enjoyable and grant further customization possibilities to players who are creating CS2D mods. They could create uhm, any weapon? well only within the laws of CS2D game ethics and rules of course.