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English Counter-Strike 2D 0.1.1.9

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old Re: Counter-Strike 2D 0.1.1.9

Yates
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The supply got changed, not rifle, shotgun anymore..
But the name, AWP, XM etc..
Testing upgrade (hope no rpg!)
Edit: YEAH! NO MORE RPG!
Molotov cocktail bwt.
edited 1×, last 25.03.11 08:46:53 pm

old Re: Counter-Strike 2D 0.1.1.9

DrPyromatic
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The Vortigaunt is a way too dump and weak ,but the soldier is actually very nice.That the snarks now explode is fantastic!

That you can change now what items spawn from the supply is great.
And I also like that the server now can disable the radar,which is very useful for deathmatch(and lua based gamemodes),hud messages (joins,leaves) look weird now because the missing radar though.

old Re: Counter-Strike 2D 0.1.1.9

Yates
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Lol, I was about to say "Can't wait for next version"
But then you will get pissed because you just released one xP

old Re: Counter-Strike 2D 0.1.1.9

uLtR4
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lol the 30second spawn thingy is gonna get abused...

30 is to much, people rush, die, reconnect, join and start with 100 hp again..
15 should have been okay.

old Re: Counter-Strike 2D 0.1.1.9

DrPyromatic
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Kel9290 has written
why new entity not in changelog?

I tested the Info_NoFoW in editor and it doesn't work for me.(FOW still on,even when triggered)

old Re: Counter-Strike 2D 0.1.1.9

Roidz
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Lag compensation still doesn't fucken work!
Tell ya what DC, you better start pulling your sock up mate.

The next release, just focus on lag compensation. That's all we ask for.
edited 1×, last 25.03.11 09:12:47 pm

old Re: Counter-Strike 2D 0.1.1.9

Refresh
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-mp3-s7yL3- has written
Refresh has written
No FOW doesn't work :C
what are u talking about? lol

I'm talking about info_noFow.
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