edited 2×, last 03.05.14 08:08:31 pm
Forum
CS2D Scripts Nuke Script !Nuke Script !
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if message:sub(1,5)=="!nuke" then 	if player(id,"score")==50 then 		Nukeimg[id]=path 		kill all players, for every player give 1 score 	end end
Like that?
edited 2×, last 03.05.14 08:08:54 pm
Alistaire has written
I don't even know what you posted right there. Looks like some table with comparison between killcount and ammount of nukes.
Only a nuke example lol
edited 1×, last 03.05.14 08:09:28 pm
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local FRAGS = {} function DoSetup() 	for i = 1, 32 do 		FRAGS[i] = 0 	end end DoSetup() addhook('join', 'OnJoin') function OnJoin(id) 	FRAGS[id] = 0 end addhook('kill', 'OnKill') function OnKill(killer, victim, weapon, x, y) 	if weapon ~= 250 and weapon ~= 251 then 		FRAGS[killer] = FRAGS[killer] + 1 	end end addhook('parse', 'OnParse') function OnParse(text) 	local params = {} 	local pattern = string.format('([^%s]+)', ' ') 	text:gsub(pattern, function(v) params[#params + 1] = v end) 	 	if params[1] == 'nuke' then 		local id = tonumber(params[2]) 		local frag = tonumber(params[3]) 		 		FRAGS[id] = FRAGS[id] + frag 		 		return 1 	end end addhook('serveraction', 'OnServerAction') function OnServerAction(id, action) 	if action == 1 then 		NukeMenu(id) 	end end addhook('say', 'OnSay') addhook('sayteam', 'OnSay') function OnSay(id, message) 	if message == '!nuke' then 		NukeMenu(id) 	end end function NukeMenu(id) 	if player(id, 'team') ~= 0 and player(id, 'health') > 0 then 		menu(id, string.format('Nuke Power (Frags: %s),20 kt|25,50 kt|30,200 kt|100,300 kt|250,1 mt|550,5 mt|700', FRAGS[id])) 	end end addhook('menu', 'OnMenu') function OnMenu(id, title, button) 	if string.sub(title, 0, 10) == 'Nuke Power' then 		if button == 1 then 			OnExplosion(id, 25, 20) 		elseif button == 2 then 			OnExplosion(id, 30, 50) 		elseif button == 3 then 			OnExplosion(id, 100, 200) 		elseif button == 4 then 			OnExplosion(id, 250, 300) 		elseif button == 5 then 			OnExplosion(id, 550, 1000) 		elseif button == 6 then 			OnExplosion(id, 700, 5000) 		end 	end end function OnExplosion(id, frag, range) 	if FRAGS[id] >= frag then 		local x = player(id, 'x') 		local y = player(id, 'y') 		FRAGS[id] = FRAGS[id] - frag 		 		timer(100, 'DoExplosion', string.format('%s %s %s %s', id, x, y, range), math.ceil(range / 100)) 	else 		msg2(id, '©255000000You need more frags@C') 	end end function DoExplosion(text) 	local params = {} 	local pattern = string.format('([^%s]+)', ' ') 	text:gsub(pattern, function(v) params[#params + 1] = v end) 	local id = tonumber(params[1]) 	local x = tonumber(params[2]) 	local y = tonumber(params[3]) 	local range = tonumber(params[4]) 	for _, v in pairs(player(0, 'tableliving')) do 		local px = player(v, 'x') 		local py = player(v, 'y') 		 		if px >= (x - (range / 2)) and px <= (x + (range / 2)) and py >= (y - (range / 2)) and py <= (y + (range / 2)) then 			if v == id then 				parse(string.format('customkill 0 Nuke %s', v)) 			else 				parse(string.format('customkill %s Nuke %s', id, v)) 			end 		end 	end 	 	parse(string.format('explosion %s %s %s %s %s', x, y, range, 2115098112, id)) end
edited 2×, last 03.12.11 03:38:01 pm
edited 1×, last 03.05.14 08:09:51 pm
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