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English Piano mod

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old Re: Piano mod

Mc Leaf
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user HudaJan has written
BTW. I found out that Stranded system is not able to use variables in file path (specifically s2 cmd savevars ), do you happen to know some workaround for this? Cause I'm not able to manage recording the notes without it.
If you help me, I promise that I will NOT add you to credits of this mod

No, unfortunately not...

I guess, I could make a simple fix to the source code, but only if you discredit me in the credits...

old Re: Piano mod

HudaJan
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user Hurri04 has written
could you post the piece of script you wrote? maybe it's just a syntax error...

No, it's not syntax error, try it yourself

(a little off-topic) McLeaf, what tutorials did you use to learn Blitz3D language? I found this, which is not particularly good, nor bad, if you have some better suggestions ?

old Re: Piano mod

Mc Leaf
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user HudaJan has written
(a little off-topic) McLeaf, what tutorials did you use to learn Blitz3D language? I found this, which is not particularly good, nor bad, if you have some better suggestions ?

Never tried silly tutorials here..., since BB3D is a very simple language and I got already tons of knowledge and experience from other programming languages. Also most tutorials start to explain that baby-shit (how to make a FOR-loop or something like that) and never getting over that to the really interesting things...

I just started to modify some lines (starting to realize the possibility of greater maps ) and fought me through the code - learning by doing, if you want.

But of course you will need the command reference which is included in BB3D: Help->Command Reference. There you can also find some simple tutorial for quickly learning the basic rules (syntax etc.).

In my opinion the most difficult thing is to understand the structure of the source code, which functions are doing this and that, for what this and that variable will be used and so on...

old Re: Piano mod

Corvallis5
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well no it doesn't fit into S2, but think of how many city mods and such there are, even so maybe you could aquire a piano from a trader and use it to attract animals.

old Re: Piano mod

HudaJan
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user Corvallis5 has written
well no it doesn't fit into S2, but think of how many city mods and such there are, even so maybe you could aquire a piano from a trader and use it to attract animals.

This idea is not bad at all

old Re: Piano mod

Stranded_Guy2910
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user HudaJan has written
user Corvallis5 has written
well no it doesn't fit into S2, but think of how many city mods and such there are, even so maybe you could aquire a piano from a trader and use it to attract animals.

This idea is not bad at all


It can be used not only to atract animals, but also to tame wild animals. (for a time of course)

old Re: Piano mod

Hurri04
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or as some kind of jukebox, you record some music and let it play repeatedly.

old Re: Piano mod

Mc Leaf
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user Corvallis5 has written
well no it doesn't fit into S2, but think of how many city mods and such there are, even so maybe you could aquire a piano from a trader and use it to attract animals.

Yeah... or distract - depending on your piano skills.

old Re: Piano mod

Geez
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you've made my day.

pl0x upload it!

old Re: Piano mod

pupp3tStudios
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user HudaJan has written
I've put too much efforts already to just dismiss it, but I agree that it doesn't quite fit in Stranded. However, I don't think that mods focusing on surviving shipwrecking on deserted island are attractive any more, that's why I'm trying to be as innovative as possible, despite the danger of someone not liking it.
But I appreciate your honesty

True, I can say that my mod is not really.. jungle-ish as Stranded II. However, I'm a tad bit going to fix that.
On Topic: Piano be strange to see on an island. But that would be nice.
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