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![user](img/i_friend.png)
Well I love how you can now just rename players! Awesome for skinners.
Where can i do that?
![](img/smiles/heart.gif)
![user](img/i_friend.png)
Also, I notice CS2D crash with exception_access_violation error when opening map bigger than 100x100 with light engine turned on, when it's turned off it was goes well.
While Siman was developing the shadow engine I believe he added a 100x100 tile limit.
EDIT: Woah, lol, didn't realise thread was 5 pages long. Anyway, good job DC. Haven't encountered any major problems so far.
![](img/smiles/smile.gif)
There it is, can you fix that?
![](img/smiles/heart.gif)
![](img/smiles/heart.gif)
![](img/smiles/heart.gif)
![user](img/i_friend.png)
![user](img/i_friend.png)
In my server doesn't happen yet, maybe it's a Lua bug.
Re: CS2D Beta 0.1.2.0
Deleted UserFix this!! PLEASE.
![user](img/i_friend.png)
Where can i do that? ![](img/smiles/heart.gif)
![](img/smiles/heart.gif)
sys/language/lolzor.txt
ctrl+f 0296
Beta 0.1.2.0 released!
![](img/smiles/veryfrightened.gif)
![](img/smiles/veryfrightened.gif)
![user](img/i_friend.png)
I don't test new version of cs2d, anybody test it?
waiting for invitation to test it?
![user](img/i_friend.png)
![user](img/i_friend.png)
I don't test new version of cs2d, anybody test it?
waiting for invitation to test it?
Nope
![user](img/i_friend.png)
I should really add a info message about that in-game or something like that.
the Lua crash seems to be caused by the new blitzmax version. not my fault
![](img/smiles/sad.gif)
it only happens when your Lua script has bugs I guess. the error handling routine seems to be bugged for whatever reason.
I'll use one of the old Lua modules from blitzmax and compile a fixed version soon.