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English [WIP] MOBA Mod

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old Re: [WIP] MOBA Mod

EngiN33R
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Despite the absence of news from us on the mod, the work never stopped. We've done three test characters - Crystal Maiden, Sniper and Kunkka; skill icons and hero portraits have been added; basic gold, experience and levels have been added - for killing heroes, so far; turrets have been added as well, although so far they're indestructible.

The next tasks are to add the possibility to destroy turrets and add creeps - pathfinding for the creeps is done, we just have to make them go on lanes and bash turrets. Other things that have to be done are cooldown for skills, visual skills control (clicking on icons to activate a skill), proper skill leveling. We're also planning to make prettier interface, in the spirit of Dota 2, and not just separated hudtxts and images.



Among everything else, to those interested and clever enough I would like to announce that we're sharing the SVN repository for the mod. If you want to try the mod right now, you can download the latest version from the dev repo tree. Pay attention though, because it's often updated, so don't forget to update your local version regularly.

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old Re: [WIP] MOBA Mod

Avo
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@user EngiN33R: Green ring is a little cut near edges.

@mod: seems good work, I hope it will be very, very enjoyable.

old Re: [WIP] MOBA Mod

Yates
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user Avo has written
@user EngiN33R: Green ring is a little cut near edges.

I'll give Engi another sprite if he wants one. Maybe this sprite is just for testing, I don't concern myself with the scripting.

old Re: [WIP] MOBA Mod

EngiN33R
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user Yates is right about its being for testing purposes, there isn't much concern for the UI until we get core functionality finished.

old Re: [WIP] MOBA Mod

omg
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ive had trouble trying to implement objects that are visible + can attack + can be destroyed (the turrets) because its hard to calculate when they get hit/how much dmg they took. so far, all objects i try to make like that simply have a timer for their duration and act recursively. if u guys figure out how to make turrets shootable and not invincible/timed, id love to see the code for it

i had the idea that it might be possible by putting breakables under the object, but i never got anywhere beyond thinking about it

old Re: [WIP] MOBA Mod

Flacko
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Turrets aren't finished yet.
Right now all they do is collide with players and attack. I'm not really sure how are the players supposed to attack (I think players will use the knife for everything) so they can't be damaged yet. Once it's decided, I will (somehow) implement it.

old Re: [WIP] MOBA Mod

Yates
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Hello, can anyone here on this site make tiles? Alistaire is currently busy on making all the other GFX and I suck at tiles.

So if anyone knows someone or can make some nice tiles them self, we would be grateful to hear that.

Thank you.

• P.S: No resizes.

old Re: [WIP] MOBA Mod

VADemon
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I wish you all luck!

I hope the project won't fail because it's all server-side so you need good optimization to get it working well.
Have Fun guys

old Re: [WIP] MOBA Mod

Pagyra
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I was thinking about implementation of DotA similar mod (with two ways) with using non standart bots:
• 1 We can limit number of real players to 10 (5 on each side) so we can use 22 bots to imitate 2 towers for each side(stationary bots) and creeps(bots that move at a pre-paths).

• 2 Remaining 18 bots(9 for 1 side) can be used as creeps(2 melee+1range in wave, so there are can be 3 wave at one time).

• 3 We can prescribe parameters of bots similar as properties that have towers and creeps in DotA


Although I still would prefer a full-fledged implementation of RPG mod with different play modes in it.
IMG:https://s020.radikal.ru/i712/1311/77/a231f746bc4f.png
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