Most Map lost his tiles.
Look at the screenshot!


@
DC:@
SQ: edited 1×, last 17.12.19 11:29:30 am
General
CS2D Bug Reports

DC:@
SQ:
TobyInChina: That issue has been fixed, they just need to update the client. If you disable 3D Tiles, it should fix your problem until they update.
Error in Another [Player]
DadsamG: @
Marcell: This is client-sided bug due to old system where long lines gets cut to fit window size.
Mami Tomoe: It's just server info that got changed, separated the code from traditional text box, this caused it. Will be fixed.
parse("quit") after starting dedicated server triggers
leave with ID 0addhook("leave", "leave_test")
function leave_test(id)
	print("leave id "..id)
end
parse("quit") -- leave id 0
addhook("shutdown", "shutdown_print")
function shutdown_print()
	print("shutdown")
end
-- Ctrl+C doesn't print "shutdown"
parse("UTF-8:...") (command) cause
parse (hook) giving 0-byte command parameter for some inputsaddhook("parse", "parse_utf8")
function parse_utf8(cmd)
	print("execute command \""..cmd.."\"")
end
parse("UTF-8:x6Dx73x67x20x48x65x6Cx6Cx6F") -- execute command "msg Hello"
parse("UTF-8:\\x6D\\x73\\x67\\x20\\x48\\x65\\x6C\\x6C\\x6F") -- execute command ""
DC in Discord) CS2D looks for STEAMSTUB.DLL in Windows (NOT steamstub.dll, note the case). This prevents CS2D from running when setting the installation directory to be case-sensitive in Windows (yes in Windows).
clientsetting "value1" and "value2" (if present) are returned as string! I don't know if this is intended, but this behaviour is not documented.
player(id, "screenh") always return value which assume 16:9 even if the client has 4:3 ratio checked.
clientsetting only receives 800x450 screen resolution change and the 4:3 state change. It does not receive the 1060x600 resolution change. This seems a bug in the client as server still thinks the resolution still 800x450 even when rejoining, assume the resolution still not altered.
MikuAuahDark: Lua Hook cannot pass UTF-8 and it would be pointless and overhead to convert it back to coded format.[b]HE Overkill has left the game (kicked: Command Flood (Reload))
removeitem used on an
env_item that spawn mode 1 (instant/infinity) selected, it doesn't only remove the item for once but also the entity itself, eating up its purpose; item won't spawn afterwards, meaning it is not instant.
Hajt: Maybe it's fu*ked in general
so players can't really aim perfectly.
Hajt: Player("mouse pos") works slightly different is not as accurate, it's compressed in a 6 bits (or even less).