Forum

> > Stranded II > Mods > TheSurvivalist:Christmas Update 12-24-19
Forums overviewStranded II overview Mods overviewLog in to reply

English TheSurvivalist:Christmas Update 12-24-19

2,257 replies
Page
To the start Previous 1 248 49 50112 113 Next To the start

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
User Off Offline

Quote
Tested it, and it seems to be working. I get the xp for the item once I pick it up from the anvil. The only bug I've seen so far is that the iron bars give you 1 xp where they should be giving you 2. In any case now I can finally build my crossbow

Another bug, I was planting grain and it started raining. The grain that I planted before the rain started got watered, but the rest remained dry as the rain went on.

The distiller is still refusing to boil regular water. Also, I was wondering if the regular water was supposed to become purified water faster than salt water, otherwise the regular water would be devalued.
edited 1×, last 01.07.14 06:37:26 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
Super User Off Offline

Quote
nice Myst, thank you! fixed the bars now too.

So, the distiller. Turns out Builder's Massive Mod script for the distiller does a "orderly" check of sorts. So if you are distilling water and it is half done, and you add a bottle of saltwater, it stops the water and starts the saltwater...same for distilling grainwater...if you add it during another process it over-rides that item.

so I have re-scripted the distiller to manage any item on it's own accord...so you can add or take away at will, and they ALL will distill no matter what order you put in, or take out.

If you want to test this too for me I would be grateful, though I did test it least you'd have the fix for now untill friday's new update.

tiny file, again download,unzip, drop in the /sys folder:

REMOVED
Distiller-ReScripted 12 kb

p.s There is a raincheck 1 every game hour...if plants need water they are watered then...I can't make the rain check to much more often or it would decrease performance causing lag. I may be able to add to the script WHEN YOUR PLANTING to check for raining at that time...infact im sure I can...nice find!!! Will be fixed for the next update friday.
edited 2×, last 05.07.14 07:57:11 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
User Off Offline

Quote
Hmm, well, I'll keep an eye on it, but when I started it up, I had 10 bottles of salt water and 17 bottles of regular water in it. When I checked again, it had one bottle of filtered water, but only 14 bottles of regular water. I think it's leveling out somehow but I'll keep checking.

edit: DERP! I forgot I couldn't add all the bottles I had because there was no room, so ignore my derp this time. >.<

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
User Off Offline

Quote
Myst was right it was the gloves preventing the snowsuit working no more frostbite!

I don't like this where all the fish leave my favorite fishing spot and never come back. How about letting us build a fish attractor? Maybe at the end of a dock? Make it from sticks and leaves or bamboo. Making good fish habitat.

http://www.actionfishingtrips.com/habitat.htm

Maybe two types to attract the type of fish you want?

Maybe a lamp on the dock too for night fishing those are often used here to attract fish.

I had an idea for fixing the height of the house and probably for future nicer buildings. First make a foundation of rock and gravel with a ramp in front of the door then build the house on top of it should solve a lot of the height problems.

Also rock raised garden beds would be nice especially in the greenhouse. Build them with terra pretta (biochar) already in it and all plants in them would be fertile plants. Plants should be evenly placed in placeholders would make them look much nicer.
edited 1×, last 02.07.14 06:06:42 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
Super User Off Offline

Quote
Quote
Myst,
Thanks for checking out the distiller, yell if you notice anything, but should be good. I added to the Diary Distiller info: Saltwater has a long distill time...the Grainwater has a medium distill time,..and Water has a short boiling time.

Quote
Liljohn,
Could you be more specific about the gloves? What did you discover exactly? I edited the script for a different problem, aside from the gloves.

Once in a while you guys post an idea that really hits the nail on the head. I love the idea of attracting fish to a specific location through building an additional object that makes sense. I could make a type of "chum" attractor that would actually spawn fish from it...provided you have chum in it. We could make chum from cutting up fish meat, as this attractor would unlock at the highest level of fishing I think...so fish would be plentiful.

I even like the idea of a dock light...or if I could figure out a way to script setting the lantern down on the ground, after lighting it.(been working on that one for like several months). The theory of using a light to fish is true, so-much-so that it is against the law where I live...not allowed to fish with a spot light of any kind or they take all your fishing gear and license, and fine you.

edit: really cool link! great ideas!
edited 1×, last 02.07.14 06:14:23 am

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
User Off Offline

Quote
I had an extra pair of gloves for handling the forge and kiln. I took them out of my inventory and then it recognizes my snowsuit. Haven't tried it but it could be the order they are in the inventory.

Honestly I don't see why you need both. Why cant i just use the gloves built into my snowsuit during the winter?

If you add a cleaning step to the fish you could use the innards for chum.

I think the fish trap should be more random. Should have 0-10 fish with 0 being the most common but if you don't get anything in the trap you should have random chance of finding something in the water next to it (turtle, shell, seaweed, crab, bottle, log etc.). Oh it is annoying how often the fish traps break too.
edited 1×, last 02.07.14 06:25:50 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
Super User Off Offline

Quote
hmm...no the script simply checks what item you have in inventory, they all have their own count/% no matter how many you have of each.

example:
script asks "if you have at least one or more gloves then gloves=%5." so "frostbite is minus 5% chance."

or

"if you have one or more gloves and one or more boots... gloves=5% and boots=10%" so "frostbite is minus 15% chance."

etc...

I will look at it again...i fixed an error with combining the snowsuit and lantern/torch for 100% immunity to frostbite. I do not understand how having gloves too would change this part of the script...but will check it again. Thanks for your feedback

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
User Off Offline

Quote
Sorry Myst must have been someone else don't want to reread the last few pages to find it.

Jas

all I know is I was so disgusted with how often |I got frostbite I didn't play for a few days and then remembered someone mentioning something about teh gloves interfering with the snowsuit so took them out of my inventory and I haven't had frostbite since.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
User Off Offline

Quote
Well I'm really enjoying the new features. The kiln is fun for some reason, I guess mainly because I can get the 10 xp for making 10 bottles. I'm going to try out the trough soon, but just to be sure, how far away from it can I plant things so they'll still get the water?

Still having some hitbox issues though, mainly from the big birds that stay in the air. I usually have a net loss of feathers from my arrows going right through them.

minor bug, I tried to mark a deposit of iron and gold next to each other on my map with "iron/gold" but the marker's label came back as "NaN" O.o

Unfortunately I think I'm going to have to end this particular game early. I've spent the last several game days looking for a crystal deposit. Been over the entire island without finding one. I know you have plans to add crystals to prospecting, but I always have such horrible luck with prospecting. Hell, I can't even find any stone deposits when prospecting for iron. This is pretty much the reason I find the pickaxe too risky to use without saving first.

edit: oh yes, one more question. I remember you mentioned trading with the tribes. I've kinda screwed my chances of diplomacy in this case, but is it possible in this update?

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
User Off Offline

Quote
I'm able to squeeze 4 rows in on each side of the trough and a row of 4-5 on the ends. About 70-80 plants depending how careful you are.

I assume the grasshoppers still get them if you plant more than 29 wheat plants at a time unless their fertile. I haven't tried more lately so it could be changed.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
User Off Offline

Quote
I don't think the grasshoppers are in the mod beyond the random ones you can swat for fish bait. Quite happy about that considering in the vanilla version you had to take into account the wheat that would regrow anywhere on the island. Thanks for the info

Anyway I just started using the trough. Now I can plant me something other than wheat and have enough water to upkeep it all before I get the compost bin

edit: Quick suggestion about the tribes. While looting health potions from them has saved my ass plenty of times, I'm a bit over-stocked on health potions. I never have to make any. Instead, how bout having them carry herbs?

The light bowman can carry the lesser herbs
The longbowman can carry the medium herbs
The regular tribesman can carry a strong herb
The shaman, or whatever the masked one is, can carry a health potion

Also, how bout some practical use for hemp? We could maybe make some rope with it for use with certain buildings, like the treehouse, well, sailcraft, etc, and then there's the medical benefits. Maybe make joints a cheap healing item that doesn't heal as much as the health potion and of course leaves you derpy. Beyond that, trade them with the pirate and tribes.
edited 2×, last 02.07.14 08:08:59 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
Super User Off Offline

Quote
really really good ideas above!

I have found the problem with the Frostbite issues. I had scripted the items in the wrong order...so if you have gloves or boots for example... the script detected them before ever finding you had a snowsuit too.

I simply had to reverse the order that the script was checking for the items you carry. So now it will look for the snowsuit/light combination FIRST, and if you do no have it then it goes looking for just a snowsuit, and then finally looking for a coat, or pants, or boots, or gloves. Through math calculations the script can detect any combination you have in your sack, like if you only have boots and a coat...vs if you have gloves, pants, and boots.

all combinations possible etc...

Also the math calculates the %chance reduction and is 100% accurate according to the Diary info. (gloves-5%, boots-10%, pants-25%, coat-35%, nowsuit-80%, snowsuit+lantern/torch-100%) Fully tested over several hours using debug messages to report each detection for frostbite.

p.s. No the plague grasshoppers do not exist in this mod. Myst yes i really like the idea of natives carrying herbs instead of HP and the hemp usage!

edit: Natives now loot heal herbs instead of health potions. The steel shovel can now additionally prospect for clay and crystal deposits.

edit2: Yay!! I finally figured out the error in the old massive mod script for making a "map marker" on the map. You can now fill the description text box and it will display text fully and correctly on the map.
edited 4×, last 03.07.14 12:24:55 am

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
User Off Offline

Quote
Their are hundreds of things that you can do with hemp in real life. The seeds are the only complete vegetable protein known. Clothes made form it are supposed to be more comfortable and last longer.

You can make hempcrete with just lime and hemp fiber that lasts millennia. Great for free forming stuff been wanting to build a tunnel structure and line it with that stuff. Don't know where I'd get the hemp though.

http://www.motherearthnews.com/diy/build-a-cave-zmaz82mazglo.aspx#axzz36MqfoYja

If I recall correctly the old method for making rope involved putting the stalks in water for weeks/months and rotting off all but the fiber, stirring regularly very difficult and labor intensive.

Edit: Found another bug my cups runneth over. When I cook coffee I get a full cup and it doesn't subtract an empty one so I made 10 cups and I now have 30.

Oh and why can't I cook cob corn 10 at a time on the grill like everything else?
edited 2×, last 03.07.14 06:16:34 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
Super User Off Offline

Quote
that coffee mug bug was already addressed bro, but ty. fixed for friday's update.

yeah, hemp is very useful and I have always thought it as a good herb, rather than an illegal drug, as in many parts of the world. Dumb really, it's like outlawing our walking through a field and eating a mushroom that effects you, no worse then a 6 pack of beer.

last I read it even has some aid to healing cancers? If nothing else, it surly relieves the nausea after chemotherapy.


You should be able to boil extra amounts of corn using the cooking pot i think.

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
User Off Offline

Quote
Yea I was aware of most of the reasons hemp is illegal mostly because it had better products that big business (drug and nylon rope companies) didn't want to compete with.


Don't know if your interested but you could make a corn crib to dry corn in. I have seen small cribs that looked a little like the current bamboo hut but a bit taller with a wood floor and a slat front that can be removed. Of course that would mean making ground corn and recipes to go with it.


When I make tomato soup I lose the bottles the milk was in.
edited 1×, last 03.07.14 04:31:54 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
User Off Offline

Quote
Think you can make sprinkling coal powder onto the steel nuggets more accurate now that we have to switch back and forth between coal dust and gloves? That or just make it a crafting recipe with coal dust and soft iron, or maybe sprinkle the dust on all the nuggets at once. Something other than sprinkle, gloves, pick up, dust, sprinkle, gloves, pick up.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
User Off Offline

Quote
Hehe, fishing for sharks, with a chance of being dragged out into the water and eaten. Yeah crossbow's good enough, and I know you only meant to attract sharks and not actually fish for them. Just a fun idea.

Speaking of the crossbow, yeah I just realized what one of the previous comments meant. I personally hope the crossbow isn't nerfed too much, because it's a good while between that and a pistol, and the first weapon I feel confident clearing out some lions and tribesmen with, but I just built me a pistol, and while it only takes one crossbow shot (if I remember right) to kill a claw monkey with it, the pistol took three shots to kill one.
To the start Previous 1 248 49 50112 113 Next To the start
Log in to reply Mods overviewStranded II overviewForums overview