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English Blocky Stranded II Alpha 0.5 + VIDEOS

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old Re: Blocky Stranded II Alpha 0.5 + VIDEOS

Assassin moder
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I saw that you changed block offset from 17.9 to 18, which its good but you forget some.. also, changed jump time which allows to jump over 2 blocks. Generating.. still faster my way due to 100ms of delay in each row. Trees? okay but leaves don't decays and float in mid air I really like you effort, might check some scripts that you made and try them out. Editor is soooo hard to use. Also, dont play on 800x600 it hurts eyes

Server of auto updating died so.. yeah ;/ error on starting up

EDIT: Okay, you changed scale of all blocks from 0.14 to 0.141.. y ? .. also what "tile" variable mean in objects?
edited 2×, last 25.05.20 09:14:02 pm

old Re: Blocky Stranded II Alpha 0.5 + VIDEOS

ModJuicer
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i got 'tile' from titanium, which is what your mod is based on. It makes so that if you hold ctrl the blocks snap to grid (random rotation has to be off and terrain is best flat otherwise blocks are at different y position)

I changed 0.14 to 0.141 because tiles only supports whole numbers so i had to use 18 instead of 17.9, and that made so the blocks had spaces in between so I changed the scale.

The generator I coded (which took a long time because i'm bad at debugging code) makes so that there are at least two layers of blocks (it makes an extra layer if the random generator makes the block higher, so there is no empty spaces under blocks) and also there is a terrain underneath that is already loaded to prevent the player from falling out of the bottom. It actually does take longer to generate (I timed it at 1 min 42 sec, whereas your generator takes 40 sec) but It generates more layers which I think is the main reason.

I never figured out your leaf script, which is why I added an extra 'if' loop that makes the script optional, which I then opted out of in the generator using script.

old Re: Blocky Stranded II Alpha 0.5 + VIDEOS

ModJuicer
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Ya. Also made a very complex map on stranded II enhanced that makes multiple maps in one map (it's very complicated) for menu, so i can have multiple (randomly selected) themes, and loading a map from menu doesn't work. I still didn't understand most of the script that user Assassin moder wrote for his generator. I don't even no what 'echo' does. I should look it up in commands.
Currently uploading SII enhanced version with all the complex code. Check it out and tell me what I should fix.
edited 2×, last 13.07.21 10:17:21 pm
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