just to make this clear: there are 6 block-side-types needed per material-type, like e.g. dirt, stone, wood etc.
it might also work with only 6 block-side-types in total but then you'd have to work with texture and local variables a lot which is really nasty to be honest.
also the definition files are there to be used them, so use use them!
Thanks, but my only problem is too low memory usage, it's use only 120MB /1024 MB ;/ so performance is too low, and i know that Blitz 3D use DirectX 7 .. anyway, I'm still upgrading it
EDIT: Already I have a Creeper model and animations, but this will be some kind of stealing.. you know.. btw. I will add them
For the creeper equivalent: Because the model of the creeper was Notch's first try to make a pig, instable green creatures in form of blocky pigs would be nice, I think.
And bonus, if the textures are easy to modify; it totally needs some lowres textures!
Yes, mobs are planned but later, now I need to fix most important bugs and stuff and do some updates
Some low-res textures? Maybe no, but in future I will rename and put textures and icons into separated folder so it will be possible to make texture packs and for icons simple use Image Preview Creator which will be included
Thank you all and remember to send me ideas in comments or in PM if you have some Already started script for 6-side placing, improving generating system plus menu and fixing bugs!
EDIT: Update 0.4 is coming soon! Some fixes and new video and I upload it
Anyway, thank you all for patience and waiting. Last thing which I need to do is improving "update" function
EDIT: Mod isn't dead but my Power Supply died today I need to buy new one. Sorry for that (I'm writing from my old PC). Please wait and don't get nervous
EDIT2: Well I came back to SII and I've released a newer version