It works identical as cs2d player's health. Its color is green if percentage is full and changes to red if it is low.
By stages : Green - Orange - Yellow - Red gradation.
Also it uses hudtxt without hudtxtcolorfade only using color code \169
I tried to make it but I have no great idea for this
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Pr = 100;
function display()
local r,g,b = convert(Pr)
parse("hudtxt 0 \"\169"..r.. ""..g...""..b..""..Pr.."%\" 480 10 1")
end
function convert(percentage)
local r, g, b
-- no idea about this part ;(
return r, g, b,
end
It would be great if you give me the answer but I also appreciate you if you give me hint for solution.
[script] hudtxt gradation
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Cure Pikachu