I am done with a custom projecttile script.
The happy news is that the bullet even moves through walls.
So how can i detect the walls and bounce back or atleast prevent the bullet from moving futher when it meets a wall.
Here is the scrap:
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addhook("attack","bbb") function bbb(id) local h = player(id,"x") local j = player(id,"y") 		 img[id]=image("gfx/blabla.png",0,0,0) 			imagepos(img[id],h , j,90) 			tween_move(img[id],500,screenx[id],screeny[id]) 			timer(700,"freeimage",img[id]) end screenx and screeny are client data positions. (who cares anyway.. :/)
edited 1×, last 30.06.17 03:59:34 pm