Basically what i'm trying to do here is make it to where the player with an id of 1 (Usually me when i start up the local server) gains 4 points of Kevlar armor per second up until the armor count reaches 100, then it stops
But it doesn't even start to begin with, it remains at zero
I checked the console, but nothing was wrong, i tried a bit of manual debugging but it seems to be successfully adding armor, but i'm not getting it
I checked my id in the game, it's always been 1
But yet it doesn't work
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------------ -- CONFIG -- ------------ 	 	AP = 4 -- how many Armor Points will be added per second ------------ if second==nil then second={} end second={} addhook("second", "every_second") function every_second() 	PlayerID = 1 -- Player's ingame id 	PlayerArmor = player(1, "armor") -- Player's current armor 	AddArmor = player(1, "armor")+AP -- Simple AP calculator 	 if PlayerArmor ~= 100 then -- Stops charging at 100 	 parse ("setarmor "..PlayerID.." AddArmor") -- Finishes math 	 end end
Thanks for any help i can get
(By the way, it's a modified "Gradual Healing" code i saw on this site once, not that i couldn't eventually learn to make it by myself)