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addhook("projectile","airstrikeBoom")
function airstrikeBoom(id,weapon,x1,y1)
timer(500,"Boom1")
timer(800,"Boom2")
timer(1300,"Boom3")
timer(1800,"Boom4")
	--if (weapon==76) then
	local x, y = math.random(x1-96,x1+96), math.random(y1-96,y1+96)
	local xa, ya = math.random(x1-64,x1+64), math.random(y1-64,y1+64)
	local xb, yb = math.random(x1-32,x1+32), math.random(y1-32,y1+32)
	local xc, yc = math.random(x1-64,x1+64), math.random(y1-64,y1+64)
		function Boom1()
		if (weapon==76) then
		parse("explosion "..x.." "..y.." 128 500 "..id)
		end
		end
		function Boom2()
		if (weapon==76) then
		parse("explosion "..xa.." "..ya.." 128 500 "..id)
		end
		end
		function Boom3()
		if (weapon==76) then
		parse("explosion "..xb.." "..yb.." 128 500 "..id)
		end
		end
		function Boom4()
		if (weapon==76) then
		parse("explosion "..xc.." "..yc.." 128 500 "..id)
		end
		end
		
	--end
end