(Even though shutting it down gives me EXCEPTION_ACCESS_VIOLATION, but that's besides the point)
Forum
CS2D Scripts [Solved] Hat code now broken![Solved] Hat code now broken!
25 replies(Even though shutting it down gives me EXCEPTION_ACCESS_VIOLATION, but that's besides the point)
It does not work for me, I tested the code on 2 computers.
cs2d_is_a_Gem has written
I tested the code on 2 computers.
2 computers? Quick check: Does both of them have the files?
gfx/hat/devil.png gfx/hat/skull.png gfx/hat/Soldado ct.png gfx/hat/Soldado tt.png gfx/hat/captain america hat by spike.png
Because if one of them doesn't, you'll need to add these to server-transfer.
I do not understand why the code is working correctly for you.
edited 1×, last 10.05.18 05:10:41 am
cs2d_is_a_Gem has written
when joining the game aparesco without hat and leaving the game my data is saved in 0 as if I had never selected a hat.
Well I did remove the "save/load from file" portion of the script when I ran my own test.
After factoring in that portion... Well I replaced the join and leave functions with this:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
addhook("leave","savedata") function savedata(id,reason) 	if player(id,"usgn") > 0 then 		local f = assert(io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","w")) 		f:write(tostring(currenthat[id])) 		f:close() 	end 	if hatimg[id] then 		freeimage(hatimg[id]) 	end 	hatimg[id] = nil 	currenthat[id] = nil end addhook("join","loaddata") function loaddata(id) 	local loaded = false 	if player(id,"usgn") > 0 then 		local f = io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","r") 		if f ~= nil then 			for line in f:lines() do 				if line then 					currenthat[id] = tonumber(line) 					loaded = true 					break 				end 			end 			f:close() 		end 	end 	if not loaded then 		currenthat[id] = 0 	end end
io.openfunctions.
edited 2×, last 11.05.18 09:10:29 am