Hello this two again I came here on this day of help in this script The previous time I came here to ask for help for save steam now i came here Because this script not save if player Left Game and Join why i want save informaton of player in that but not save please i need help
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function initArray(m) local array = {} for i = 1, m do array[i]=0 end return array end level=initArray(32) exp=initArray(32) function string.split(text,b) local cmd = {} if b then b = b else b = "%s" end b = "[^"..b.."]+" for o in string.gmatch(text,b) do table.insert(cmd,o) end return cmd end function totable(t,match) local cmd = {} if not match then match = "[^%s]+" end for word in string.gmatch(t, match) do table.insert(cmd, word) end return cmd end addhook("ms100","save_hud") function save_hud() for id = 1,32 do if (player(id,"exists")) then parse('hudtxt2 '..id..' 48 "\169255255128[..]-\169255255255 LEVEL : \169255255000'..level[id]..' " 13 190') parse('hudtxt2 '..id..' 49 "\169255255128[..]-\169255255255 EXP : \169255255000'..exp[id]..'/30 " 13 210') end end end addhook("kill","save_kill") function save_kill(id) exp[id] = exp[id] + 1 if exp[id] == 30 then exp[id]=0 level[id]=level[id]+1 parse("sv_sound2 "..id.." levelup.wav") msg("\169000255000[LEVEL-UP]:\169255255255 "..player(id,"name").." Reached "..level[id].." level!") end end addhook("leave","save_leave") -- When you leave it saves function save_leave(id) if (player(id,"usgn")>0) then io.output(io.open("sys/lua/saves/"..player(id,"usgn")..".txt","w+")) io.write(exp[id].." "..level[id]) io.close() elseif (player(id,"steam")>'0') then io.output(io.open("sys/lua/saves/steam/"..player(id,"steam")..".txt","w+")) io.write(exp[id].." "..level[id]) io.close() end end addhook("die","save_die") -- When you die it saves function save_die(id) if (player(id,"usgn")>0) then io.output(io.open("sys/lua/saves/"..player(id,"usgn")..".txt","w+")) io.write(exp[id].." "..level[id]) io.close() elseif (player(id,"steam")>'0') then io.output(io.open("sys/lua/saves/steam/"..player(id,"usgn")..".txt","w+")) io.write(exp[id].." "..level[id]) io.close() end end addhook("join","save_join") -- When join load function save_join(id) if (player(id,"usgn")>0) then local filename = "sys/lua/saves/%s.txt" local file = io.open(filename:format(player(id,"usgn"), "r")) local line if not file then line = {0, 1} msg2(id,"\169255255000[SERVER]\169255255255: \169255000000Failed to save!") else line = file:read("*a"):split() end elseif (player(id,"steam")>'0') then local filename = "sys/lua/saves/steam/%s.txt" local file = io.open(filename:format(player(id,"steam"), "r")) local line if not file then line = {0, 1} msg2(id,"\169255255000[SERVER]\169255255255: \169255000000Failed to save!") else line = file:read("*a"):split() end exp[id] = tonumber(line[1]) or 0 -- If line[1] is not a number, level[id] becomes 1 level[id] = tonumber(line[2]) or 1 -- Same as above reasoning (prevents errors) else msg2(id,"\169255255000[SERVER]: \169255000000Please make sure that you are logged in USGN / Steam!") level[id]=1 end end