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addhook("join","Load_Rank") function Load_Rank(id) if player(id, "steamname") ~= "" then local file = io.open ("sys/lua/saves/"..player(id,"steamname").."_rank.txt","r") if file then Rank[id] = file:read("*n") file:close () msg2(id,"\169255255255Profile successfully loaded.") 		 end 		 else 		 Rank[id]=0 end end addhook("leave","Save_Rank") function Save_Rank(id) if player(id, "steamname") ~= "" then local file = io.open ("sys/lua/saves/"..player(id,"steamname").."_rank.txt","w") local Rank = Rank[id] file:write (Rank.."\n") file:close () 	 end Rank[id]=0 end addhook("join","Load_Rank2") function Load_Rank2(id) if player(id, "steamname") ~= "" then local file = io.open ("sys/lua/saves/"..player(id,"steamname").."_score.txt","r") if file then score = file:read("*n") 			 parse("setscore "..id.." "..score) file:close () 		 end 		 else 		 --Rank[id]=0 end end addhook("leave","Save_Rank2") function Save_Rank2(id) if player(id, "steamname") ~= "" then local file = io.open ("sys/lua/saves/"..player(id,"steamname").."_score.txt","w") local c = player(id,"score") file:write (c.."\n") file:close () end end addhook("join","Load_Repka") function Load_Repka(id) if player(id, "steamname") ~= "" then local file = io.open ("sys/lua/saves/"..player(id,"steamname").."_repka.txt","r") if file then Reputation[id] = file:read("*n") file:close () 		 end 		 else 		 Reputation[id]=20 end end addhook("leave","Save_Repka2") function Save_Repka2(id) if player(id, "steamname") ~= "" then local file = io.open ("sys/lua/saves/"..player(id,"steamname").."_repka.txt","w") local Reputation = Reputation[id] file:write (Reputation.."\n") file:close () 	 end 		 Reputation[id]=20 end