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Englisch "I'm stuck / how to do XY" thread

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alt Re: "I'm stuck / how to do XY" thread

Ringwall
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Flying Lizard hat geschrieben
Well, not at all

it isn't even the size of Hawaii

Ah, well I remember flying around on my giant parrot for a long time even when it was going super fast (on the largest island). I don't know how big hawaii is but the largest is far too big to explore by foot. I even had a hard time finding places when I was making a custom map with largest size.

alt Re: "I'm stuck / how to do XY" thread

Gast

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1) Is there a way to make bamboo huts?
2) What in earth is the "Bloodleaf" is for?
3) What can I use Pearls or Crystals for?


As far as I can tell it is not possible to make bamboo huts (or the dock, damn it). I'd also like to know if there's a purpose to the pearls or crystals, but I believe they do nothing. I'm not sure if you can shoot pearls with the slingshot, but it's worth a try.

alt Re: "I'm stuck / how to do XY" thread

Gast

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Also another question; if one of my structures/sheaves (or any other object) got set on fire by accident (or not matter what is the cause) how can extinguish it?

alt Re: "I'm stuck / how to do XY" thread

bizzl
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Ankh hat geschrieben
Also another question; if one of my structures/sheaves (or any other object) got set on fire by accident (or not matter what is the cause) how can extinguish it?

Throw water at it

alt Re: "I'm stuck / how to do XY" thread

Ankh
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I still wonder why do they grow in the Herb Garden.
By the way bizzl, I've tried to do as you proposed. my Storage got on fire, I threw 7 bottles of water on it (it's all the water I had in hand), and it still kept burning.

Which file do I have to edit to start a Random Island with all skills on max?
1× editiert, zuletzt 26.08.07 19:44:45

alt Cheating advice

EwokChieftain
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You can do this by adding either some s2 cmd setskill X,"Y" or s2 cmd incskill X,"Y" commands to the "on:start" script of the particular random generation profile (random_0X_endless_X.inf in mods/Stranded2/sys), of the difficulticy you want to play in.
In both cases, the former parameter is the integer value you want to poke into the player's ability, whereas the latter is the name of the skill.

The technical difference would be that Setskill sets the value and Incskill increases the value, but in our case (we start from the value 0) that shouldn't make any difference.
2× editiert, zuletzt 26.08.07 23:36:38

alt Re: "I'm stuck / how to do XY" thread

Ankh
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I want to have a bamboo hut on the start of a level, just like the shelter and the tent, every single script seems to be normal, I just don't understand why doesn't it appear like the shelter and tent.

buildings.inf
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### Bamboo Shelter
id=3
objectid=162
req=8,20
req=15,30
script=start
	unlockbuilding 4;
	unlockbuilding 5;
	unlockbuilding 6;
	unlockbuilding 7;
	unlockbuilding 9;
	unlockbuilding 23;
	unlockbuilding 24;
script=end

objects_buildings.inf
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### Bamboo Hut
id=162
name=Bamboo Hut
group=building
icon=gfx\bamboohut03.bmp
model=gfx\bamboohut03.b3d
health=200
mat=wood
behaviour=cover
script=start
	on:build_finish {
		event "shelterbuild",0,0;
	}
script=end
description=start
Offers cover for sleeping
description=end

What did I miss?

alt Re: "I'm stuck / how to do XY" thread

Flying Lizard
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You forgot to unlock the building-id of the bamboo Shelter in the game.inf.

Search for this part in the game.inf:
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//Lock all buildings besides tent and shelter
//these will unlock new buildings (see buildings.inf)
if (loadmaptakeover()==0){
lockbuildings;
unlockbuilding 1;
unlockbuilding 2;
}

And extend it with an unlockcommand for the bamboo shelter, so it looks like this:
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//Lock all buildings besides tent, shelter and bamboo hut
//these will unlock new buildings (see buildings.inf)
if (loadmaptakeover()==0){
lockbuildings;
unlockbuilding 1;
unlockbuilding 2;
unlockbuilding 3;
}

alt Re: "I'm stuck / how to do XY" thread

Ankh
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Thanks Flying Lizard.
One last request, does anyone know where can I get the list of all possible combinations in the game? (like stone + branch = axe)

alt Re: "I'm stuck / how to do XY" thread

AdidasOFC1
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@guest: create a new folder in s2/mods or copy an existing one.
Then create a text document (e.g. new.txt). there you write

StrandedII.exe -mod "NAMEOFTHEFOLDER"
exit


@ankh, in s2/sys, there are several combinations_*.inf files. their content is what you're looking for

alt Re: "I'm stuck / how to do XY" thread

Ankh
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1. I tried to combine a Branch/Iron Bar with a Vine(Liana) it said I could make an action: Splint Fracture. when I tried it, it said "You have no fractures". What is that all about? what does this action do?

2. Also how does Fungus look like in game? All I have found is A brown/big/regular/poison mushroom, but no fungus.

3. Are there Coffee Fruits on Random Island mode? if there are, how do they look like?

alt Re: "I'm stuck / how to do XY" thread

bizzl
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Ankh hat geschrieben
1. I tried to combine a Branch/Iron Bar with a Vine(Liana) it said I could make an action: Splint Fracture. when I tried it, it said "You have no fractures". What is that all about? what does this action do?

if you have a fracture (fracture state icon left of the health meters) you can splint them
Seems highly logical to me....

Ankh hat geschrieben
2. Also how does Fungus look like in game? All I have found is A brown/big/regular/poison mushroom, but no fungus.

Actually, Mushroom = Fungus.
Please enlighten us non-english people what the difference between those two things is, if there's any

Ankh hat geschrieben
3. Are there Coffee Fruits on Random Island mode? if there are, how do they look like?

They look like berries, but in a darker shade of red.

alt Re: "I'm stuck / how to do XY" thread

Gast

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When I tell my monkies to do something like, gather food, or gather branches they don't do anything. They just run around like all the untamed poopflingers. I talk to them the next day and all that is available is assigning a new job. They don't actually collect what I tell them to.

Also, is there a way to get the raptor to not drop me when I'm riding it?

alt Re: "I'm stuck / how to do XY" thread

Gast

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I have a question regarding the maps you can get in the game, particularly the one received on the 4th island from one of the natives.

What are the green X's supposed to represent? I can dig at the red ones and the underwater blue ones, getting all sorts of special treasure, but digging at the green ones only results in regular digging. Is this tied to the digging skill somehow, or is it something else?

Thanks in advance for any replies.
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