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CS2D General FaTe Force 2.0 [CS2D MOD] skiper has written
you know its all the same...kill the whole team...but your choise
??
@skiper
FF2 will definitly use respawning.....with or without a 3 second break....we'll see ;P
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ljUSTiNl has written
@TRS: nice quick preview video. One comment is that it would look better if the flags were sprites (above the players) instead of images (below the player).
make the gfx !!!
btw. (i don't know if your familiar with BB3D) the flags are objects/types and "drawn" with the BB3D Texture/Entity-Function.
edit:
Gast has written
make the gfx !!!
ljUSTiNl has written
@TRS: nice quick preview video. One comment is that it would look better if the flags were sprites (above the players) instead of images (below the player).
make the gfx !!!
??
@|jUSTiN|: btw. http://unreal.d4c.at/wbblite/thread.php?threadid=20&sid=
@all
www.fateforce.de.vu
edited 1×, last 15.06.07 04:41:19 pm
Reaper has written
what happens when i reload durring capture a flag?
the reload image was only for testing
Reaper has written
what happens when i reload durring capture a flag?
At the moment the "taking over" of a flag is cancelled when a player reloads.
leegao has written
same with defusing a bomb and reloadin in cs2d -.-
Like in CS(3D)
Although a quaker I well may am, I think that the throne you named still Counterstrike calls its own.
Never has a mod so far outreached the game t'was teemed of!
Excuse my deep graveness... we're currently reading McBeth at school.