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Englisch [CS2Dmax] Map Transfer Video

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alt Re: [CS2Dmax] Map Transfer Video

Gast

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@DC
GUI 10/10
You can change Upload (kb/s)?
You can change grenade fly range?
1 bug in flash, you see text (say) and pointer - its bad

alt Re: [CS2Dmax] Map Transfer Video

DC
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first of all: thanks. and sorry for the bad video quality...

Gast hat geschrieben
@DC
GUI 10/10
You can change Upload (kb/s)?
You can change grenade fly range?
1 bug in flash, you see text (say) and pointer - its bad


• yes, you can change the upload rate (delay between two packets in millisecs) and the size of each packet in byte. the speed is set to a low value in the video in order to show the transfer.

• yes, the distance now depends on the distance of your cursor/crosshair to the player when throwing a grenade

• about the flash thingy: yes you see the whole interface. I think its better this way. its not a bug.

alt Re: [CS2Dmax] Map Transfer Video

mrc
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[flash hide thing]
• the flashbang dont hide the chat...
• if the radar is solid, the flash dont hide...
• if the radar is transparent, the flash hide...
• the flash dont hide the cursor/crosshair...

[smoke]
• make a option for smoke quality:
gray - best looking, slowest
white - medium quality
black - worst looking, fastest

[grenades]
• its better if you can hold the grenade in ur hand
while you are pressing the mouse1 button...
• but you still with this "rule" of the pointer distance...

[effects]
• very nice... √

[chat]
• max 5 phrases in the screen at same time...

[cursor/crosshair]
• do u make a new one, in game, like cs3d?

sorry for my critics hehe, but u still dont over, dont u?

alt Re: [CS2Dmax] Map Transfer Video

ohaz
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Marcio hat geschrieben
[smoke]
dot make a option for smoke quality:
gray - best looking, slowest
white - medium quality
black - worst looking, fastest

This can cause cheats. In CS1.6 for expample, a friend of mine can look through smoke because he put the smoke on worst with a bad graphics card, and now the card doesn't show the smoke, he can look through it.

alt Re: [CS2Dmax] Map Transfer Video

Gast

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Marcio hat geschrieben
[flash hide thing]
• the flashbang dont hide the chat...
• if the radar is solid, the flash dont hide...
• if the radar is transparent, the flash hide...
• the flash dont hide the cursor/crosshair...


If u are blind (real), u see radar,pinnule ? (look cs:s)

alt Re: [CS2Dmax] Map Transfer Video

scr
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Guest hat geschrieben
Marcio hat geschrieben
[flash hide thing]
• the flashbang dont hide the chat...
• if the radar is solid, the flash dont hide...
• if the radar is transparent, the flash hide...
• the flash dont hide the cursor/crosshair...


If u are blind (real), u see radar,pinnule ? (look cs:s)

this is not cs:s, this is cs2d

alt Re: [CS2Dmax] Map Transfer Video

DC
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there is a suggestion thread for cs2dmax. use this instead of posting suggestions in just every f*cking thread.

alt DC's video.

KimKat
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I like that video DC.

But I saw you spelt something wrong in the video, I commented on YouTube about it.

And hey, does CS2D Max really run partly with Macromedia Flash? w00t? or did I heard wrong?

alt Re: [CS2Dmax] Map Transfer Video

DC
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KimKat hat geschrieben
And hey, does CS2D Max really run partly with Macromedia Flash? w00t? or did I heard wrong?

LMAO. no thats absurd. you heard it wrong. pretty funny idea anyway...
and yes, adobe bought macromedia some time ago. it's not longer called macromedia flash.

alt Re: [CS2Dmax] Map Transfer Video

mrc
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bug?
the player isnt 100% centered in the screen:

7 tiles
/\
|
10 tiles <- player -> 9 tiles
|
V
7 tiles

this is not a suggestion to fix it, just a question...

alt Re: [CS2Dmax] Map Transfer Video

DC
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the player is pixel perfect centered at 320x240 in the game. 7,5 tiles top/bottom, 10 tiles left/right. maybe a part of the video has been cut away when I transformed it for youtube or something. however he is centered correctly in the game.
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