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Stranded II Mods Stranded 2 Vertical Challenge Gregg has written
Hao! A whale! E:\screenshot\Screen01
E:\screenshot\Screen04
E:\screenshot\Screen04
Ok... I want to move beehive, bee, dead bee, wax, honey, construction to make a sugar and sugar.. to native Stranded/modded Stranded. But I can't do this without any advice. There are too much files to me. Your mod is really goood, but it's changing too much native Stranded.. I mean slower moving, the water gaining, etc... I just don't know which files and scripts move. I'm not modder, I just want to upgrade my copy of Stranded II.
BTW:
How to kill a bee? It is hard to kill bee with fist.
I wanted to play the mod and suddenly it comes many frames on the left side on the top with some arrows and some images that blinks very quickly. What the hell is that and can I solve this problem?
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### Player #ID 1 IS RESERVED FOR THE PLAYER UNIT! id=1 name=Player group=human icon=gfx\strandedguy.bmp model=gfx\strandedguy.b3d colxr=8 colyr=17 speed=1.6 eyes=16 store=100 health=100 damage=3 attackrange=45 maxweight=25000 healthchange=0 script=start 	on:kill { 		$rnd=random(1,3); 		if ($rnd==1){ play "human_die1.wav"; } 		if ($rnd==2){ play "human_die2.wav"; } 		if ($rnd==3){ play "human_die3.wav"; } 		if (currentid()!=1){ 			event "iskill_hunt","global"; 		} 		freevar $rnd; 	} 	 	on:cease_healthpotion { 		freestate "unit",1,16; 		msg "The potion has",3; 		msg "lost its effects.",3; 		play "fxdrain.wav"; 	} 	on:cease_speedpotion { 		freestate "unit",1,9; 		msg "The potion has",3; 		msg "lost its effects.",3; 		play "fxdrain.wav"; 	} 	on:cease_immortalpotion { 		freestate "unit",1,17; 		msg "The potion has",3; 		msg "lost its effects.",3; 		play "fxdrain.wav"; 	} 	on:release_excrement { 		$id=create("item",72); 		play "fart.wav"; 	} on:falltime_counter { 		$falltime++; 	} 	on:flying {			 		local $y, $x, $z, $height, $previous_height, $previous_y,$ride_id, $tclass, $ride_type,$falltime_counter,$falltimer_started,$can_hurt;		 		local $wings_off; 		local $falling, $standing; 		 		if((getplayerweapon()!=301)&&(getplayerweapon()!=305))	{	 			$wings_status=0; 			//$wings_off=0;	 		} else { 			jumptime 6000; jumpfactor 3.0; 			$wings_status=1; 			//$wings_off=1; 		} 		 		if(($falltime>2)&&($wings_status==0)) {		 			jumpfactor 1.1; jumptime 450;				 		} 	 		if(($standing==1)&&($wings_status==0)) { 			jumpfactor 1.1; jumptime 450;				 		} 		 		 		$x=getx("unit",1); 		$z=getz("unit",1); 		$y=gety("unit",1); 		$height=terrainy($x,$z); 		$current_y=$y; 		//msg "Player y: $y",3;						 		//msg "Terrain height: $height",3; 		//msg "mae_flying: $mae_flying",3; 		 		if ($heigth>0) { 			$old_heigth=$heigth;						 		} 		 		if ($height<=0) { 			$altitude=$y-$old_height; 			$altitude=$altitude-17; 			$altitude=split($altitude,".",0);		 			if($altitude<0){			 				$ride_id=riding(); 				$ride_type=type("unit",$ride_id); 				//msg "I'm using $ride_type"; 				if($ride_type==302){ 					msg "Can't fly in the water!",3; 					getoff; 				} 			} 		} else { 			$altitude=$y-$height; 			$altitude=$altitude-17; 			$altitude=split($altitude,".",0); 		}	 		//msg "Fall time: $falltime"; 		if ($altitude<140) {	 			$can_hurt=1; 		} 		if ($altitude<20) { 			$altitude=0; 			$mae_high_fly_complete=0; 		} 		if(($altitude==0)&&($can_hurt==1)) {					 			$ride_id=riding(); 			$ride_type=type("unit",$ride_id);			 			freetimers "self","falltime_counter";			 			$falltimer_started=0;					 			if($ride_type==0) { 				if(($falltime>=7)&&(getplayerweapon()!=301)) {				 					if(getplayerweapon()!=305) { 						local $breakchance; 						$breakchance=10-$falltime;				 						local $fall_damage, $tool,$break_chance;				 						$fall_damage=$max_altitude/20; 						local $flying_skill; 						$flying_skill=skillvalue("fly"); 						if($flying_skill<200) { 							event "iskill_fly","global";						 							msg "I got hurt from impact!",3; 							damage "unit",1,$fall_damage;					 						 							if (random($breakchance)==1){ 								if (gotstate("unit",1,17)==0){ 									addstate "unit",1,7; 									msg "...and my leg is broken!",3; 								}				 							}						 							freevar $breakchance; 							damage "unit",1,$fall_damage; 							freevar $fall_damage,$wp; 						} 					} 				} 			} 			$can_hurt=0; 			$max_altitude=0;	 			$falltime=0; 		}					 		if ($altitude==0) {									 			$mae_flying=0;						 		} else { 			$mae_flying=1;						 		}				 		if(($altitude>250)&&($mae_high_fly_complete==0)) {	 			$mae_high_fly_complete=1; 		} 		if($mae_high_fly_complete==1) { 			speech "positive"; 			event "iskill_fly","global"; 			$mae_high_fly_complete=2;			 		} 		if(($previous_altitude==$altitude)&&($falling==1)) { 			$standing=1; 		} 		 		if($altitude>$previous_altitude) { 			$standing=0; 		} 		 		if($mae_flying==1) { 			//if($previous_altitude>$altitude) { 			if($previous_y>$y) {				 				if($falltimer_started==0){ 					timer "self",100,0,"falltime_counter"; 					$falltimer_started=1; 				}					 				$falling=1;				 			} else { 				$falling=0; 				$max_altitude=0; 				$falltime=0; 			} 			if($max_altitude<$altitude) { 				$max_altitude=$altitude;								 			} 		} 		if($mae_deep_dive_complete==1) { 			$mae_deep_dive_complete=2; 			event "iskill_swim","global"; 		} 		local $swimming_skill; 		$swimming_skill=skillvalue("swim"); 		if($y<=-8.5) { 			if($swimming_skill<25) { 				if(($mae_deep_dive_complete==0)&&($y<-400)) { 					$mae_deep_dive_complete=1; 					speech "positive"; 				} 			} elseif($swimming_skill<120) { 				if(($mae_deep_dive_complete==0)&&($y<-800)) { 					$mae_deep_dive_complete=1; 					speech "positive"; 				} 			} else { 				if(($mae_deep_dive_complete==0)&&($y<-1200)) { 					$mae_deep_dive_complete=1; 					speech "positive"; 				} 			} 			if($swimming_skill>=25) { 				player_speed 2;	 			}			 			if($swimming_skill>=200) { 				player_speed 4; 			} 			if($swimming_skill>800) { 				player_speed 8; 			} 		} else {			 			player_speed 1; 		} 		if($y>=-8.5) { 			$mae_deep_dive_complete=0; 		} 		//msg "Altitude: $altitude", 3;	 		//msg "mae_flying: $mae_flying",3; 		//msg "Fall height: $max_altitude", 3; 			 		 		$previous_altitude=$altitude; 		$previous_y=$current_y; 		freevar $x; 		freevar $y; 		freevar $z; 		freevar $height;		 		freevar $previous_height; 		freevar $ride_id; 		//freevar $falltimer_started; 		 		if($mae_flying_activated==1) { 			if($key00down==1) { 				player_speed 5; 			} 			if($key01down==1) { 				player_speed 1; 			} 				} script=end
BTW: I still don't know how to kill a bee.
But I don't need them in game.
1. How to kill a bee?
You must use a long range weapon. But the best way is to make a smoke bomb and scare away bee and other insects with smoke (works very well)
2. Jaster: "it comes many frames on the left side on the top with some arrows and some images that blinks very quickly"
I'm sorry, I don't understand what are you talking about.
3. Glider and wings.
They should be working fine. Glider is like any other flying vehicle, and to use wings just jump around. You may have problems jumping from certain places, I'm not sure.
My question: Does anyone finish Vertical Challenge? There is a plot in this mod and you can reach the "Game Over". (I think you need very high swimming skill to do that_
Please send me info about performance, game play and bugs! If you like the mod, why? If you don't, why? If you don't even bother downloading, why?
Thank you! And thank you for playing.
EDIT: And I forgot: The skeleton in that hideout id GREAt work I know it's simple, but it looks really really nice!
edited 1×, last 19.08.08 04:14:20 pm
Okay, downloaded it and try it in the evening. Screenshots are looking very nice.
Okay.. gameplay... It is hard. Island is veery hard. Not easy to find water. IMO too much hawks in the mountain. I want more dialogues between NPCs. The tribe is small. I want more buildings and tribe members. Too much raptors in one place. I can't get there. And.... I want monkeys, more trees and stones. I want more fruits too. Map isn't finished yet.
Hmm... I think I crashed Stranded 2. So I will "re-install" it.
Especially that 'beast'. AWESOME! Be true, where did you get it? I mean... this silly scaled crab besides a beast like that...
Seems just like you've learned modelling through the hole mod developing process.
Maenardil has written
Sure, no problem. You can take anything you want.
Bloodshot has written
I, Bloodshot, would like to ask permission to combine this moddification (for stranded II) with my moddification (for stranded II). Your name will be listed at the end of the credits as with all "My Stranded" contributers. Any questions or comments about your items from other posters will be answered, and the posters told that they came from your mod- see your post on earlier on this page ;).
Sure, no problem. You can take anything you want.
So, If you want to play this mod, and like "My Stranded", then play "My Verticly Challenged Stranded"
Bloodshot has written
i combined this mod with "My Stranded" (Now known as "My Verticly Challenged Stranded) with permision of course-
I actually hope for a permission for using that beast...
edited 1×, last 27.08.08 10:55:28 am
P.S
Where can I get this "My Verticly Challenged Stranded"?
Maybe some tomatoes, big fences and other stuff to build from Massive mod?