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old Re: Stranded 2 Vertical Challenge

Guest

Quote
This mod rox. It is really much harder than non-modded Stranded 2. Okay, respect. I still have problems with establishing a base.

Ok... I want to move beehive, bee, dead bee, wax, honey, construction to make a sugar and sugar.. to native Stranded/modded Stranded. But I can't do this without any advice. There are too much files to me. Your mod is really goood, but it's changing too much native Stranded.. I mean slower moving, the water gaining, etc... I just don't know which files and scripts move. I'm not modder, I just want to upgrade my copy of Stranded II.

BTW:
How to kill a bee? It is hard to kill bee with fist.

old Re: Stranded 2 Vertical Challenge

Chopii
User Off Offline

Quote
There is a problem:

I wanted to play the mod and suddenly it comes many frames on the left side on the top with some arrows and some images that blinks very quickly. What the hell is that and can I solve this problem?

old Re: Stranded 2 Vertical Challenge

bezmolvie
User Off Offline

Quote
Plotron, go to your s2 directory, click on mods, vc, sys, and then units.inf. then replace unit 1 from the 3 number symbols all the way down to, and including, "script=end" with this:
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### Player
#ID 1 IS RESERVED FOR THE PLAYER UNIT!
id=1
name=Player
group=human
icon=gfx\strandedguy.bmp
model=gfx\strandedguy.b3d
colxr=8
colyr=17
speed=1.6
eyes=16
store=100
health=100
damage=3
attackrange=45
maxweight=25000
healthchange=0
script=start
	on:kill {
		$rnd=random(1,3);
		if ($rnd==1){ play "human_die1.wav"; }
		if ($rnd==2){ play "human_die2.wav"; }
		if ($rnd==3){ play "human_die3.wav"; }
		if (currentid()!=1){
			event "iskill_hunt","global";
		}
		freevar $rnd;
	}
	
	on:cease_healthpotion {
		freestate "unit",1,16;
		msg "The potion has",3;
		msg "lost its effects.",3;
		play "fxdrain.wav";
	}

	on:cease_speedpotion {
		freestate "unit",1,9;
		msg "The potion has",3;
		msg "lost its effects.",3;
		play "fxdrain.wav";
	}

	on:cease_immortalpotion {
		freestate "unit",1,17;
		msg "The potion has",3;
		msg "lost its effects.",3;
		play "fxdrain.wav";
	}
	on:release_excrement {
		$id=create("item",72);
		play "fart.wav";
	}
on:falltime_counter {
		$falltime++;
	}
	on:flying {			
		local $y, $x, $z, $height, $previous_height, $previous_y,$ride_id, $tclass, $ride_type,$falltime_counter,$falltimer_started,$can_hurt;		 
		local $wings_off;
		local $falling, $standing;
		
		if((getplayerweapon()!=301)&&(getplayerweapon()!=305))	{	
			$wings_status=0;
			//$wings_off=0;	
		} else {
			jumptime 6000; jumpfactor 3.0;
			$wings_status=1;
			//$wings_off=1;
		}
		
		if(($falltime>2)&&($wings_status==0)) {		
			jumpfactor 1.1; jumptime 450;				
		} 	

		if(($standing==1)&&($wings_status==0)) {
			jumpfactor 1.1; jumptime 450;				
		} 		
		
		$x=getx("unit",1);
		$z=getz("unit",1);
		$y=gety("unit",1);
		$height=terrainy($x,$z);
		$current_y=$y;
		//msg "Player y: $y",3;						
		//msg "Terrain height: $height",3;
		//msg "mae_flying: $mae_flying",3;
		
		if ($heigth>0) {
			$old_heigth=$heigth;						
		}
		
		if ($height<=0) {
			$altitude=$y-$old_height;
			$altitude=$altitude-17;
			$altitude=split($altitude,".",0);		
			if($altitude<0){			
				$ride_id=riding();
				$ride_type=type("unit",$ride_id);
				//msg "I'm using $ride_type";
				if($ride_type==302){ 
					msg "Can't fly in the water!",3;
					getoff;
				}
			}
		} else {
			$altitude=$y-$height;
			$altitude=$altitude-17;
			$altitude=split($altitude,".",0);
		}	
		//msg "Fall time: $falltime";
		if ($altitude<140) {	
			$can_hurt=1;
		}
		if ($altitude<20) {
			$altitude=0;
			$mae_high_fly_complete=0;
		}
		if(($altitude==0)&&($can_hurt==1)) {					
			$ride_id=riding();
			$ride_type=type("unit",$ride_id);			
			freetimers "self","falltime_counter";			
			$falltimer_started=0;					
			if($ride_type==0) {
				if(($falltime>=7)&&(getplayerweapon()!=301)) {				
					if(getplayerweapon()!=305) {
						local $breakchance;
						$breakchance=10-$falltime;				
						local $fall_damage, $tool,$break_chance;				
						$fall_damage=$max_altitude/20;
						local $flying_skill;
						$flying_skill=skillvalue("fly");
						if($flying_skill<200) {
							event "iskill_fly","global";						
							msg "I got hurt from impact!",3;
							damage "unit",1,$fall_damage;					
						
							if (random($breakchance)==1){
								if (gotstate("unit",1,17)==0){
									addstate "unit",1,7;
									msg "...and my leg is broken!",3;
								}				
							}						
							freevar $breakchance;
							damage "unit",1,$fall_damage;
							freevar $fall_damage,$wp;
						}
					}
				}
			}
			$can_hurt=0;
			$max_altitude=0;	
			$falltime=0;
		}					
		if ($altitude==0) {									
			$mae_flying=0;						
		} else {
			$mae_flying=1;						
		}				
		if(($altitude>250)&&($mae_high_fly_complete==0)) {	
			$mae_high_fly_complete=1;
		}
		if($mae_high_fly_complete==1) {
			speech "positive";
			event "iskill_fly","global";
			$mae_high_fly_complete=2;			
		}
		if(($previous_altitude==$altitude)&&($falling==1)) {
			$standing=1;
		}
		
		if($altitude>$previous_altitude) {
			$standing=0;
		}
		
		if($mae_flying==1) {
			//if($previous_altitude>$altitude) {
			if($previous_y>$y) {				
				if($falltimer_started==0){
					timer "self",100,0,"falltime_counter";
					$falltimer_started=1;
				}					
				$falling=1;				
			} else {
				$falling=0;
				$max_altitude=0;
				$falltime=0;
			}
			if($max_altitude<$altitude) {
				$max_altitude=$altitude;								
			}
		}
		if($mae_deep_dive_complete==1) {
			$mae_deep_dive_complete=2;
			event "iskill_swim","global";
		}
		local $swimming_skill;
		$swimming_skill=skillvalue("swim");
		if($y<=-8.5) {
			if($swimming_skill<25) {
				if(($mae_deep_dive_complete==0)&&($y<-400)) {
					$mae_deep_dive_complete=1;
					speech "positive";
				}
			} elseif($swimming_skill<120) {
				if(($mae_deep_dive_complete==0)&&($y<-800)) {
					$mae_deep_dive_complete=1;
					speech "positive";
				}
			} else {
				if(($mae_deep_dive_complete==0)&&($y<-1200)) {
					$mae_deep_dive_complete=1;
					speech "positive";
				}
			}
			if($swimming_skill>=25) {
				player_speed 2;	
			}			
			if($swimming_skill>=200) {
				player_speed 4;
			}
			if($swimming_skill>800) {
				player_speed 8;
			}
		} else {			
			player_speed 1;
		}
		if($y>=-8.5) {
			$mae_deep_dive_complete=0;
		}
		//msg "Altitude: $altitude", 3;	
		//msg "mae_flying: $mae_flying",3;
		//msg "Fall height: $max_altitude", 3;
			
		
		$previous_altitude=$altitude;
		$previous_y=$current_y;
		freevar $x;
		freevar $y;
		freevar $z;
		freevar $height;		
		freevar $previous_height;
		freevar $ride_id;
		//freevar $falltimer_started;
		
		if($mae_flying_activated==1) {
			if($key00down==1) {
				player_speed 5;
			}
			if($key01down==1) {
				player_speed 1;
			}
				}
script=end
sorry about the smileies, can't change... ;('s are ; then (

old Re: Stranded 2 Vertical Challenge

Guest

Quote
Great! It works fine! You're just great. Thanks for help. It is very helpful. Now I have only one question: will be using glider and wings possible? Okay, I will check it myself.

BTW: I still don't know how to kill a bee.

old Re: Stranded 2 Vertical Challenge

Guest

Quote
Again big thanks. Hmm... It seems... Like the wings won't work, or I crashed the game.
But I don't need them in game.

old Re: Stranded 2 Vertical Challenge

Maenardil
User Off Offline

Quote
I'm back from holiday.

1. How to kill a bee?

You must use a long range weapon. But the best way is to make a smoke bomb and scare away bee and other insects with smoke (works very well)

2. Jaster: "it comes many frames on the left side on the top with some arrows and some images that blinks very quickly"

I'm sorry, I don't understand what are you talking about.

3. Glider and wings.

They should be working fine. Glider is like any other flying vehicle, and to use wings just jump around. You may have problems jumping from certain places, I'm not sure.


My question: Does anyone finish Vertical Challenge? There is a plot in this mod and you can reach the "Game Over". (I think you need very high swimming skill to do that_

Please send me info about performance, game play and bugs! If you like the mod, why? If you don't, why? If you don't even bother downloading, why?

Thank you! And thank you for playing.

old Re: Stranded 2 Vertical Challenge

HudaJan
Super User Off Offline

Quote
There is a little problem on slower machines. The timer "falling".. I have had to turn it off, cause it wasn't possible to play. But it's perhaps just my problem
EDIT: And I forgot: The skeleton in that hideout id GREAt work I know it's simple, but it looks really really nice!
edited 1×, last 19.08.08 04:14:20 pm

old Re: Stranded 2 Vertical Challenge

Mc Leaf
Super User Off Offline

Quote
why... I... still... didn't... knew... this... mod...?

Okay, downloaded it and try it in the evening. Screenshots are looking very nice.

old Re: Stranded 2 Vertical Challenge

Guest

Quote
Those guests are me. I forgot to write nick.

Okay.. gameplay... It is hard. Island is veery hard. Not easy to find water. IMO too much hawks in the mountain. I want more dialogues between NPCs. The tribe is small. I want more buildings and tribe members. Too much raptors in one place. I can't get there. And.... I want monkeys, more trees and stones. I want more fruits too. Map isn't finished yet.
∗∗∗∗°


Hmm... I think I crashed Stranded 2. So I will "re-install" it.

old Re: Stranded 2 Vertical Challenge

Guest

Quote
Hi i hav problem i was download this mod and past to my stranded 2 folder when i wana start game i only see black screean someon can help me ??

old Re: Stranded 2 Vertical Challenge

Mc Leaf
Super User Off Offline

Quote
Hm... this mod has some really amazing features. Not perfect at all, but parts are already quite good!

Especially that 'beast'. AWESOME! Be true, where did you get it? I mean... this silly scaled crab besides a beast like that...
Seems just like you've learned modelling through the hole mod developing process.

old Re: Stranded 2 Vertical Challenge

bezmolvie
User Off Offline

Quote
The beast is pretty much a lion. Btw: i combined this mod with "My Stranded" (Now known as "My Verticly Challenged Stranded) with permision of course-
Maenardil has written
Bloodshot has written
I, Bloodshot, would like to ask permission to combine this moddification (for stranded II) with my moddification (for stranded II). Your name will be listed at the end of the credits as with all "My Stranded" contributers. Any questions or comments about your items from other posters will be answered, and the posters told that they came from your mod- see your post on earlier on this page ;).


Sure, no problem. You can take anything you want.

So, If you want to play this mod, and like "My Stranded", then play "My Verticly Challenged Stranded"

old Re: Stranded 2 Vertical Challenge

Mc Leaf
Super User Off Offline

Quote
Bloodshot has written
i combined this mod with "My Stranded" (Now known as "My Verticly Challenged Stranded) with permision of course-



I actually hope for a permission for using that beast...

old Re: Stranded 2 Vertical Challenge

Guest

Quote
Maybe from beehive?

P.S
Where can I get this "My Verticly Challenged Stranded"?

Maybe some tomatoes, big fences and other stuff to build from Massive mod?
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