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alt Re: Counter-Strike 2D 0.1.1.9

PeterToman
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awesome work! the soldier NPC and vortigaunt is useful for some roleplay servers(I don't really like roleplay)
keep it up!

alt Re: Counter-Strike 2D 0.1.1.9

DC
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you can change the 30 sec spawn time of course using cs2d cmd mp_postspawn TIME
if forgot to add this to the online reference but it's in the changelog (edit: added now)

the nofow entity is in the changelog as well:
Zitat
CHANGED
info_nofow entity re-enabled (hides Fog of War in 3x3 area)
1× editiert, zuletzt 25.03.11 21:29:58

alt Re: Counter-Strike 2D 0.1.1.9

Sync
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Kel9290 hat geschrieben
why new entity not in changelog? us
IMG:https://img222.imageshack.us/img222/9379/fow.th.png
^
DC hat geschrieben
CHANGED
info_nofow entity re-enabled (hides Fog of War in 3x3 area)


on-topic: great release as usual. however i've pretty much lost all hope for having a more diversive selection of standard maps that come with the game (_as _cs _de).

especially considering by this point of time there are already tons of talented mappers (as in jUSTiN's quality) which only see their map going to waste because nobody plays them. im afraid the server is still going to endure the same boring and repetetive gameplay of de_dust (which pro's grow tired of after years)

Roidz hat geschrieben
Lag compensation still doesn't fucken work!
Tell ya what DC, you better start pulling your sock up mate.

The next release, just focus on lag compensation. That's all we ask for.
hey buddy, DC works as a hobby on his games in his free time, so lessen your tone
3× editiert, zuletzt 25.03.11 21:39:12

alt Re: Counter-Strike 2D 0.1.1.9

GSG9
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-mp3-s7yL3- hat geschrieben
lol the 30second spawn thingy is gonna get abused...

30 is to much, people rush, die, reconnect, join and start with 100 hp again..
15 should have been okay.

you can change it with mp_postspawn

edit dc was faster

alt Re: Counter-Strike 2D 0.1.1.9

FlooD
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DC hat geschrieben
united hat geschrieben
Gonna test now, hope lag comp works <.<

no it doesn't

i coded it in lua and c

is it really THAT hard to make?

alt Re: Counter-Strike 2D 0.1.1.9

Banaan
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Epicness:
Mehr >


Über-epicness:
Mehr >


Thanks DC!

alt Re: Counter-Strike 2D 0.1.1.9

DC
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X-Files hat geschrieben
i cant use info_nofow...
help !

LOL I was sure that I tested that one... obviously not. haha sorry..
looks like Unreal Software needs a QA team

alt Re: Counter-Strike 2D 0.1.1.9

Sync
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afcourse you're going to make mistakes/forget things if you work entirely alone (normal)

something like a playtesting group (consists of core and trusted people, mostly moderators and contributors) that tests the game in alot of areas before it gets released.

my 2 cents

alt Re: Counter-Strike 2D 0.1.1.9

Yates
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hador hat geschrieben
Yates hat geschrieben
hador hat geschrieben
I like the Idea of a QA team...

Because you want to be on it.
Spoiler >


lol, you got me there

Well, everyone would want to test the new version before it comes out

Andre hat geschrieben
something like a playtesting group (consists of core and trusted people, mostly moderators and contributors) that tests the game in alot of areas before it gets released.

Dammit, I'm none of these

alt Re: Counter-Strike 2D 0.1.1.9

Yates
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united hat geschrieben
The blending doesn't work for me

You must choose an arrow, if you hadn't done that already.
Not just choose a blend mode, the arrow indicates the way the blend will go.

alt Re: Counter-Strike 2D 0.1.1.9

Rocik
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For what is hook:clientdata?
It is saving something what we want?

Btw. How about ban reason :>?
1× editiert, zuletzt 25.03.11 22:09:39

alt Re: Counter-Strike 2D 0.1.1.9

united
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Yates hat geschrieben
united hat geschrieben
The blending doesn't work for me

You must choose an arrow, if you hadn't done that already.
Not just choose a blend mode, the arrow indicates the way the blend will go.

I know that. What happens is that the tile turns completely black.
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