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alt Re: CS2D Max - Suggestions

The G-Man
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let's give the knife a secondary attack that has the same functions in the other spinoffs of cs.

i never played condition zero but what other weapons do they have in it?

and dr. 1337 pretty much preaches for my part. let's get a crowbar and start whacking .phys combine soldier models.

alt Re: CS2D Max - Suggestions

KimKat
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The G-Man hat geschrieben
let's give the knife a secondary attack that has the same functions in the other spinoffs of cs.

i never played condition zero but what other weapons do they have in it?

and dr. 1337 pretty much preaches for my part. let's get a crowbar and start whacking .phys combine soldier models.
I think they already have this function available on this mod Counter-Strike 2D: Gold.

Download Mirrors: | Files |

Enjoy!

alt Re: CS2D Max - Suggestions

Reaper
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i think this feature will make the knife much to powerful. I still own with teh regular knife atk, when i have now one power atk, i will run insane, and play with knife online HAHA

alt Secondary Knife Attack

KimKat
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Reaper hat geschrieben
i think this feature will make the knife much to powerful. I still own with teh regular knife atk, when i have now one power atk, i will run insane, and play with knife online HAHA
Your wrong there, this feature will make it more fun ps I've tested this feature it's such a cool feature the secondary knife attack has sound aswell.
Also don't worry about the speed of the secondary knife attack it is timed just like the awp.

It takes like 50 damage, so you need 2 stabs to kill a victim.
Unlike the normal attack which takes 25 damage, and you have to stab the victim 4 times to kill.
And it owns!

alt Re: CS2D Max - Suggestions

Lee
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actually it does around 80 - 97 hp, i forgot what it was exactly, its stabbing and it can finish someone off if they've taken a bullet hit (most of the time tho) so its very effective, the only thing is that the rate of stab is pretty long so you'll need to be careful when you stab someone

alt Re: CS2D Max - Suggestions

KimKat
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Off Topic:
Lol, but I still like the feature of having a secondary knife attack on CS2DG.

Although the bots can't stab you with the secondary knife attack, that should be changed.

On Topic:
I would like if there was a vote map function for CS2D.
And a vote player kick/ban function aswell.

Probably said way before, but I bring this up again.

alt Re: CS2D Max - Suggestions

mrc
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Fox McCloud hat geschrieben
remove LASER and FLAMETHROWER please! are noob weapons. Famas and Galil are better

agree!

alt Re: CS2D Max - Suggestions

foRRest
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i have an idea for the AWP, use the soldat system, and when you are with out the zoom you cant see the crosshair

alt Re: CS2D Max - Suggestions

Fox McCloud
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forrestG hat geschrieben
i have an idea for the AWP, use the soldat system, and when you are with out the zoom you cant see the crosshair


it's a good idea. She too appears on cs2d gold

alt Re: CS2D Max - Suggestions

mrc
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If you hold the fire button walking, then your player stop the movement, then the progress bar start to load! For walk again, wait for the shot or cancel the progress stop holding the fire button!

Oh, and this progress bar will be show only for your player, you cant see the progress bar of your friend or enemy!

Just a suggestion...

alt Re: CS2D Max - Suggestions

Gast

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good job MARCIOOO!!
Saadi, shot walking is imposible... in real life you never hit if you shot walking

very good job MACIOOO

alt Re: CS2D Max - Suggestions

Lee
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what fun is that, this way, the player with the best weapon will win, skill's gonna be out of the toilet -.-, let me ask you, if you are facing someone with a gun, wud you really just stand there lyk a retard shooting? NO, if you do walk and shoot it's still accurate if you're a practiced shooter, and this game consists of organizations where all its members are very practiced shooters...

so here's why i'm saying we shouldn't do this:
1. It's not fun
2. It doesn't model real life situations either

also, the progress bar is a very bad addition, the point of a trained sniper is to improve his response time, if you implement this feature, there won't be nothing to improve and there will be a very high disadvantage for the sniper, higher than necessary. The point of the AWP is not to be a weapon that's fair for all people, the point of it is so that it is only effectively used by people who can do it, otherwise Valve wouldn't have even added it.

alt Re: CS2D Max - Suggestions

mrc
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lol, no comments...
only you dont agree for now...
Lets wait for the rest votes, and of course DC...

"AWP is not to be a easy weapon, but neither impossible!"

"let me ask you, if you are facing someone with a gun, wud you really just stand there lyk a retard shooting?"
If you are good, you can kill!
Else you can change for pistol and kill the bastard, or runaway from there!

SNIPERS IS NOT RUSH WEAPONS!

alt GOOD MARCIOO

blodebrasil
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I liked the very would be one of the improvements for cs2dmax as the withdrawal of the map to dm_laser.

alt Re: CS2D Max - Suggestions

Lee
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i wasn't talking about snipers, but still, how wud it be fun if you can only shoot when you're not moving -.-, kinda takes the whole purpose of the game out, and yes, i hate dm_laser

tell me marcio, wud you rather shoot your mac while you are moving or if you can only stand there? wheres the fun in that -.-

alt Re: CS2D Max - Suggestions

Lee
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Marcio hat geschrieben
"let me ask you, if you are facing someone with a gun, wud you really just stand there lyk a retard shooting?"
If you are good, you can kill!
Else you can change for pistol and kill the bastard, or runaway from there!


so that's your 2 options? kill them by standing in the same place, aiming at a still object while getting shot at or run away? I think you agree yourself that's not much fun right there, it might not be what's there in real life (and neither is ur scenario) but this is a game, not a simulation, I personally think that been able to move and shoot is much better then just standing there like a still object, all you have to do is make it more inaccurate when you are moving, and when you are moving, the inaccuracy isn't even as high as the recoil itself, so that why I think that you guys shud disagree with this idea

as for the awp... I personally like the current methods, it may not be the best, but don't make it worse then it already is, and I never said it was impossible, I said it was impractical...
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