|Current version:||22.214.171.124 (07.09.2019)|
|Genre:||2D top-down shooter|
Peter Schauss, under the name of Unreal Software (creator of Stranded and Stranded II), first began developing CS2D in 2002. The game's first Alpha versions were published in early 2004, but it truly gained popularity around Christmas Eve 2004 with the release of Beta 0.1.0.4. In August 2008, CS2D Max was released, adding many more features, and the game grew, for a time, to a small gaming community with around 1400 active players worldwide.
In November 2015 CS2D entered the final stage of development. The transition was considered by DC to be more of a symbolic act, since the 126.96.36.199 release saw few significant gameplay changes or additions.
The initial idea for CS2D was to create a game which is much like the original Counter-Strike game by Valve Software, but from a top-down perspective. This goal has been reached by implementing all the original Counter-Strike weapons with their original sounds, by adding the most well-known Hostage Rescue (CS) and Bomb Defuse (DE) scenarios, including the Assasination (AS) mode and finally by creating 2D versions of the most popular Counter-Strike maps. This original idea has since been expanded upon with the addition of the Construction and Zombies game modes, new weapons, Lua modding functionality and much more.
- Fast paced and tactical gameplay similar to Counter-Strike.
- Chat and original Counter-Strike radio messages.
- Optional fog of war only lets the player see enemies in their field of view.
- Bots AI available for on- and offline gaming.
- 70 different game items that can be used.
- Constructable buildings expanding the tactical opportunities.
- Enhanced & improved Lighting and Shadows system.
- Advanced radar with minimap.
- Day/Night cycle.
CS2D can be played online with other players through the internet or through a local network. These are some of the features the multiplayer mode provides:
- Serverlist with sorting, filters, Internet servers, LAN servers and favourites.
- Friends system and authentication based on UnrealSoftware.de accounts.
- Listen servers (Windows, Linux and Mac) and dedicated servers (Windows, Linux).
- Spraylogo, map and file transfer.
- RCon (remote control) for dedicated servers.
- Voting, kicking, banning, mapcycles and many other settings.
- Server player ranking and stats (in-game and as HTML output).
- Support of lua scripts to modify certain aspects of gameplay.
- Quick Play feature to choose a random server in less time with players in it and with standard gameplay mode.
- Main article: Maptypes
- Standard - the classic mode taken from Counter-Strike. A team wins by either killing all players of the enemy team or by completing the map objective, such as exploding or defusing the bomb. When a player dies, they spectate and are marked as *DEAD* until the round ends.
- Deathmatch - individual survival mode, free-for-all.
- Team Deathmatch - get together with other players in two teams and kill the other teams players in a never-ending game.
- Construction - similar to the Team Deathmatch mode, but in this mode the players can construct buildings such as turrets, walls, barricades, barbed wire, teleports and more.
- Zombies! - Players of the Terrorist team are zombies and must infect all Counter-Terrorists. Counter-Terrorists must survive until the round ends.